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VRM Export (beta) - Set MToon shader

Inject VRM metadata to .vrm file

VRM metadata specification
https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0_draft/meta.md
https://vrm.dev/en/docs/univrm/meta/univrm_meta/

No support for editing VRM metadata in saturday06/VRM_Addon_for_Blender
saturday06/VRM-Addon-for-Blender#38

But fields are put with a default value in the exported .vrm file
https://github.com/saturday06/VRM_Addon_for_Blender/blob/ef1e21a21b0a5162e21694872eac6be470c9971d/io_scene_vrm/vrm_types.py#L32

Hex editor on an exported VRM
image

Three options:

  1. Enhance/fork saturday06/VRM_Addon_for_Blender to include input of metadata.
    Fork is complicated and can become outdated
  2. Separate blender step to inject VRM metadata before or after calling saturday06/VRM_Addon_for_Blender
  3. Separate step outside blender which does gltf2.0 editting

To me, step 3 seems easiest but relies on finding a gltf 2.0 parsing library

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