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fighting-game's Introduction

FIGHTING GAME

This is a project I started working on in late 2022. This is one of my very first projects in which I knew what I was doing.
I made multiple projects a while back but none of them were completed. This game is also, not complete but it is playable.
This game has a Trello which describes the abilities of the classes. You can also access the info in-game.
I used a module named MuchachoHitbox for basic hitbox generation. Everything else in this game is made by me. The hitboxes and hit detection are all server-sided.

Fighting System

There are multiple functionalities in the game which are described below:
  • Basic Stats:
    • Health: Amount of Damage a player can take before dying. Regeneration starts if not attacked for some time.
    • Stamina: Some functions like jumping and dashing require stamina. Stamina regeneration depends on health to prevent players from running easily.
    • Walkspeed: Every class has a different walkspeed depending on its play style. Classes with high health usually have low walkspeed and vice versa.
    • basic
  • Blocking:
  • Some attacks can be blocked. A player's walkspeed is greatly reduced while blocking and they can't attack. Guardbreak attacks can shatter an opponent's guard leaving them stunned for some time. Guardbreak attacks have an exclamation mark on top of the user's head. Attacking a blocking player from behind bypasses their block.
    Block
  • Attacking:
  • A specific class has an auto combo, a guardbreak, and three special attacks. Details can be seen on the Trello page.
    Here are some snapshots of epic moves! Zombie sheriff Savage
  • Effects:
  • There are different buffs and debuffs in the game. Description is available in the Trello

Credits:

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