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View Code? Open in Web Editor NEWFirst Project for GA
First Project for GA
Bullets fired currently remain inline with the fire sourced.
If fired, the bullet should stay in it's horizontal course without shifting up and down with the source that fired it.
Bullets reset at the same time interval.
This needs to be adjusted to where each bullet has it's own lifespan.
Example
Bullet 1 is fired and will disappear in 1 second.
If bullet 2 is fired within this first second, it will disappear at the same time as bullet one.
Bullet 2 should disappear after 1 second of it's initial firing.
On new game after gameover the background does not reset correctly.
Doesn't look like you've committed or pushed anything?
Commit and push OFTEN.
Improve the Nav bar css to better display score, lives, and health.
A better visual representation of health should be added.
Separate each component and function into their own files.
Issue Location: Line 203 - Line 224 of my Check() function.
At the start of my game I generate 10 enemies. Each enemy is assigned an id of ('enemy' + i) upon creation. Thus I receive enemy1 through enemy10. Currently my Check function detects if there has been a collision between bullets fired and enemy ships. For a test, I have my code console.log('hey') upon collision. This works for a handful of the enemies generated, but for the remaining enemies I receive the an error message of "Uncaught TypeError: Cannot read property 'id' of undefined."
I think it is either ID related or type related. The ships are assigned random type values upon generation. I think it is one of these two because different ships are effected each game.
Players are currently unable to fire multiple keystrokes at the same time.
New keystrokes will override previous ones.
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