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bevy_combat's Issues

bevy 0.6

I've ported this to bevy 0.6 and it runs (I'll push the branch when at my pc later).

However - bevy 0.6 introduced a bug in the sprite renderer, where we now cannot anisotropically scale a sprite, and then rotate it. This means that the laser beams can no longer be renderered correctly.

learning wondering

Hello bro, i feel confused in the package combat. In the Plugin system: add_effect and remove_old_effect, in my thought, these two system may work in the same update every times, the weapon entity effect may be created with component and this will be despawned
in the same update, but in the game it seems that can last until the animation finished. Looking forwoard to you reply bro.

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