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citysim_game's Issues

corals not replicating

i have written a little abm to make corals replicate
chance and interval can be changed
and idk in which mod it should be placed

minetest.register_abm({
    nodenames = {"default:coral_skeleton"},
    neighbors = {"water"},
    interval = 300,
    chance = 5,
    action = function(pos, node)
            local pos = minetest.find_node_near(pos, 1, "default:water_source")
            if pos == nil then return end
            pos.y = pos.y+1
            if minetest.get_node(pos).name ~= "default:water_source" then return end
            pos.y = pos.y-1
            if math.random(1,2) == 1 then
                    minetest.set_node(pos, { name = "default:coral_brown" })
            else
                    minetest.set_node(pos, { name = "default:coral_orange" })
            end
    end,
})

Invalid `use_texture_alpha` values

Admissible values are "opaque", "blend" and "clip".

See e.g. https://github.com/Elkien3/citysim_game/blob/master/mods/xpanes/init.lua#L148C48-L148C49. On newer clients (5.9-dev) this will result in buggy rendering.

xpanes in particular should most probably set use_texture_alpha to "clip" (rather than 0) by default.

This is not the only mod concerned, other mods like streets seem to be concerned too.

Have you not been getting use_texture_alpha warnings for all of these?

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