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js-campominato-dom's Introduction

Griglia campo Minato

Riproduzione del gioco campominato

Tools

  • HTML = struttura;
  • CSS = estetica;
  • JAVASCRIPT = istruzioni.

Step

  1. Griglia gioco;
  2. Logica gioco.

Consegna Fase 1

foto campominato

  • Struttura gioco inizializzata HTML e Css (Header e Footer);
  • Griglia: struttura celle innestata con Javascript: rappresentazione 100 caselle, con un numero compreso tra 1 e 100, divise in 10 caselle per 10 righe;
  • Se gamerCm clicca su bottonePlay allora campoMinato add classe active;
  • Se gamerCm clicca su cellaCampo, allora cellaCampo cambia colore (azzurro) + stampo in console numero cellaCampo su cui ho cliccato.

Consegna Fase 2

  • bottonePlay genera 16 numeri random (arrayBomba[]) per ciascun livelloGioco (Attenzione: 1 cella 1 bomba,ossia arrayBomba 16 numeri !==).
  • Se gamerCm click cella === arrayBomba[] allora, "abbiamo calpestato una bomba", elemento add class gameOver(bg rosso), Altrimenti la cella cliccata si colora di azzurro e l'utente può continuare a cliccare sulle altre celle.
  • end quando gamer click su cellaBomba OR n click === (livellocella-celleBomba) allora stampo console e DOM punteggio === n click Cella.

✨ 16_11_2023

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