This is just me tinkering around the Unity features. Not a real game or project, but feel free to read and use the code as long as you give proper credits.
At the start, it was a Unity adaptation of this other project. Slowly, as I learned Unity's base tools, it became what it is now.
- Base toon shader made by following this tutorial by Catlike Coding about rendering, everything adapted to become a cel shader. Some credit to Roystan, Harry Alisavakis for their versions of it and GDQuest for the 3D outlines.
- Planar reflections by me, more information on this video. The repository is here.
- Volumetric lights by Michal Skalsky under BSD-3 license, here is the repository. Thank you to Michal Skalsky and all the contributors for this awesome project!
- Open simplex noise generators by KdotJPG, the repository is here. His and the contributor's code is under CC0 public domain, so feel free to use it however you want!
- Fire shader by Minions Art with some slight modifications by me. WispyNoise.png by GDQuest.
- Skybox shader by Harry Alisavakis, with a few modifications by me.
- Wind sway and water shaders are adaptations and lessons from many different sources, all of which use very similar techniques. I heavily modified them to adapt to my toon shader base code.
- Noise and gradient textures generators by me.
- Lens flare textures by kindpng.com, freeiconspng.com and hc.