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learning-unity's Introduction

Learning Unity

This is just me tinkering around the Unity features. Not a real game or project, but feel free to read and use the code as long as you give proper credits.

Credits

At the start, it was a Unity adaptation of this other project. Slowly, as I learned Unity's base tools, it became what it is now.

  • Base toon shader made by following this tutorial by Catlike Coding about rendering, everything adapted to become a cel shader. Some credit to Roystan, Harry Alisavakis for their versions of it and GDQuest for the 3D outlines.
  • Planar reflections by me, more information on this video. The repository is here.
  • Volumetric lights by Michal Skalsky under BSD-3 license, here is the repository. Thank you to Michal Skalsky and all the contributors for this awesome project!
  • Open simplex noise generators by KdotJPG, the repository is here. His and the contributor's code is under CC0 public domain, so feel free to use it however you want!
  • Fire shader by Minions Art with some slight modifications by me. WispyNoise.png by GDQuest.
  • Skybox shader by Harry Alisavakis, with a few modifications by me.
  • Wind sway and water shaders are adaptations and lessons from many different sources, all of which use very similar techniques. I heavily modified them to adapt to my toon shader base code.
  • Noise and gradient textures generators by me.
  • Lens flare textures by kindpng.com, freeiconspng.com and hc.

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