heavenly-auth-server's People
heavenly-auth-server's Issues
Connection should be severed on failing to decode
When a packet fails to unmarshal
err = msgpack.Unmarshal(buffer, &packet)
if err != nil {
log.Println("Error unmarshalling packet: ", err)
// panic(err)
}
receive <- packet
The connection should be severed
Refresh token feature
Add a refresh token feature for the auth-server
it should only be used by the website because our token expires in 5 minutes for the game client to login
Add error management since returning a string breaks the encoding
Create an external package for Packet declaration and type declaration
Currently we have all the types and structs declared in our code.
Eventually it'd be nice to have one package for each application(website, client, servers) to avoid potential re-declaration of an already defined Game Message or similar
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