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fake-glow-material-threejs's Issues

Usage with InstancedMesh

Hey,

please correct me if I am wrong, but it seems that your material is not working with InstancedMesh. Basically the positioning doesn't have any effect.

I've found this reddit thread , while not directly tied to your material the suggestion is to use this gl_Position = projectionMatrix * viewMatrix * modelMatrix * instanceMatrix * vec4(position, 1.0).

Which I did and swapped the gl_Position line in your shader code with the above and it worked.

Is this the right approach if using InstancedMesh?

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