ektogamat / fake-glow-material-threejs Goto Github PK
View Code? Open in Web Editor NEWA simple to use fake glow material for vanilla threejs
Home Page: https://fake-glow-material-threejs.vercel.app/
License: MIT License
A simple to use fake glow material for vanilla threejs
Home Page: https://fake-glow-material-threejs.vercel.app/
License: MIT License
Hey,
please correct me if I am wrong, but it seems that your material is not working with InstancedMesh
. Basically the positioning doesn't have any effect.
I've found this reddit thread , while not directly tied to your material the suggestion is to use this gl_Position = projectionMatrix * viewMatrix * modelMatrix * instanceMatrix * vec4(position, 1.0)
.
Which I did and swapped the gl_Position
line in your shader code with the above and it worked.
Is this the right approach if using InstancedMesh
?
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