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esprit's Issues

SGB support

i dont really know how to format the body of this issue

  • asset conversion, figure out how to get usable SGB data from assets
  • SGB init, detect SGB then upload palette and attribute data
  • SGB borders, either upload one at init and never touch it or make it configurable per-floor
  • playfield colorisation (color during gameplay)
  • cutscene colorisation (yknow, like how kirby 2 has more colorful cutscenes than gameplay)

Pathfinding is very poor

Characters will often get pinned on either side of a wall trying to walk into it. The trouble is that whatever pathfinding is used needs to be efficient, and ideally, has very little memory usage.

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