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cellular-automata's Introduction

Cellular Automata

Screenshot

Project intented to experiment with

  • Functional programming
  • React
  • Redux
  • Cellular Automata
  • SVG graphics

Theory

From https://en.wikipedia.org/wiki/Cellular_automaton:

A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice). The grid can be in any finite number of dimensions. For each cell, a set of cells called its neighborhood is defined relative to the specified cell. An initial state (time t = 0) is selected by assigning a state for each cell. A new generation is created (advancing t by 1), according to some fixed rule (generally, a mathematical function) that determines the new state of each cell in terms of the current state of the cell and the states of the cells in its neighborhood.

Current state

  • Project uses React, Refux, SVG and implements a dynamic rules for calculating next generation of cellular automata. Rule can be flipped by clicking on an image which represents initial state of a cell and its neighborhood.

TODO

  • Rule presets. See http://mathworld.wolfram.com/GameofLife.html
  • Buttons to alter state: randomize, all empty, all full
  • Option to directly manipulare the grid
  • Autoplay: do evolution without manually clicking 'Next!' button
  • Make computation of new state more functional, perhaps with ClojureScript

cellular-automata's People

Contributors

drola avatar

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