A Helicopter Game clone in 3D for Harvard's Introduction to Game Development course. This submission was done by Eduardo Salinas.
I, Eduardo Salinas, generated the references for this homework assignment in APA format in the "References" section of this README file using Bing AI's chat from bing.com. Upon generating draft language, I reviewed, edited, and revised the language to my own liking, and I take ultimate responsibility for the content of this text. I did not use an app to generate this citation other than Bing's AI web app. I copied the text from Bing's chat, pasted it on a text editor, and then edited it.
I attached a file called bing-chat-3-26-24.txt, which contains the chat with Bing's AI from bing.com from which I learned how to attach a script to a Prefab. It's included on my references on a section below on this README file. If you want to see the whole message generated by Bing's AI, please, check the bing-chat-3-26-24.txt file.
I'm paying for GitHub Copilot's Individual Subscription, which generated some of my code. I will add all the instructions that I gave to Copilot that generated my code in the "References" section of this README file.
I saved all the code generated by the Copilot Chat that I used in my project in a file called "copilot-chat.txt". All the Copilot code that I used that's being cited on my references can be found in that .txt file.
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Copilot Chat in Pycharm: Professional Edition. (2024, March 24). Tell me what this C# script does in my Unity game. Attached file: Coin.cs. Accessed on March 24th, 2024.
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Copilot Chat in Pycharm: Professional Edition. (2024, March 24). Awesome. Now, tell me what this cript does with my coins in my Unity game. Attached file: CoinSpawner.cs. Accessed on March 24th, 2024.
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Copilot Chat in Pycharm: Professional Edition. (2024, March 25). I have a 3D model of a diamond in Unity in a library called “ProtoPack”. Well, I want to create a Prefab out of that model, and insert it into the Assets/Resources/Models/Materials folder. How do I do that in the Unity editor? Attached file: Diamond.FBX.meta. Accessed on March 25th, 2024.
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Bing’s Copilot chat from bing.com. (2024, March 26). I’m making a Unity game for a game dev course by Harvard. I need to attach a script to a prefab. Give me a link to a video tutorial for it. [Bing AI chat prompt]. Retrieved from https://sl.bing.net/iRhTiJ4wVwa
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Vale. (2020, January 2). Unity: Guidelines to add script to Prefab. Stack Overflow. Retrieved March 26, 2024, from https://stackoverflow.com/questions/59560079/unity-guidelines-to-add-script-to-prefab I learned how to add a script to a Prefab from Vale’s reply.
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Copilot Chat in Pycharm: Professional Edition. (2024, March 28). "/explain This file spawns gems in my game. Tell me what this specific snippet does in my file." Highlighted lines 50-56 from the
GemSpawner.cs
file. AttachedGemSpawner.cs
file. Accessed on March 28th, 2024. -
Copilot Chat in Pycharm: Professional Edition. (2024, March 28). "I'm confused. You first said that, to spawn the gems, I'm first storing a random number between 1 and 4, but then you go on that, to spawn the gem, I need a number between -10 and 10. Could you please clarify for me the difference between storing the random number between 1 and 4 and storing it between -10 and 10 on this snippet?" Attached
GemSpawner.cs
file. Accessed on March 28th, 2024. -
Copilot Chat in Pycharm: Professional Edition. (2024, March 28). "Thanks. Now, how do I write a multiline comment in C#?" Accessed on March 28th, 2024.
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Copilot Chat in Pycharm: Professional Edition. (2024, March 28). "Well, I want to modify the SpawnGems() function so that gems spawn rarely. The player would have to wait a lot until a gem spawns, and it should be at random intervals. Do I need to modify this snippet? Or, should I add another snippet to make the gems spawn at random intervals?" Attached
GemSpawner.cs
file. Accessed on March 28th, 2024. -
Copilot Chat in Pycharm: Professional Edition. (2024, March 28). 'Look at how the speed is managed in SkyScraperSpawner.cs, and look at this highlighted snippet on GameOverText.cs. Modify the code so that, inside this "if" statement, you reset the speed back to its original state. Once again, everything regarding the game's speed is found in the SkyScraperSpawner.cs file, so use that as a reference.' Highlighted lines 42-49 from the
GameOverText.cs
file. AttachedSkyscraperSpawner.cs
andGameOverText.cs
files. Accessed on March 28th, 2024.