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beret's Introduction

Beret, a level editor and viewer for FEZ.


Level viewing and editing

  1. Use FEZRepacker to extract the contents of your FEZ .pak files. Note that most of the good stuff is stored in Other.pak!
  2. Launch Beret.exe. Go through the first time setup to tell Beret where your decompiled directories are.
  3. Load a .fezlvl.json file from the File menu! (.fezlvl.jsons are usually found in the levels directory)
  4. Alternatively, you can make a new level from scratch by pressing the "New Level" button instead. This will ask you to load a specific trileset for your level!

Level testing

Thanks to HAT v1.1.0, levels don't have to be recompiled into a .pak file!

  1. Follow this guide to create an asset mod for FEZ.
  2. Place your levels into Assets/levels/.
  3. Install FEZUG if you haven't already!
  4. Run MONOMODDED_FEZ.exe, and press ` to open FEZUG's console.
  5. Warp to your level with warp <level_name>!

Usage

Key(s) What it does
W/S Up/Down
A/D Left/Right
R/F Forwards/Backwards
X Delete object (trile, art object, NPC...)
Left Click Place object
Arrow Keys Select from palette
Shift + 2 2D Mode

Screenshots

Warning

Since I'm updating this pretty often, screenshots may not necessarily be representative of the latest release!

Regardless, here are a few screenshots. Screenshot of level "OWL" Screenshot of custom level "BERET"

beret's People

Contributors

edintomato2 avatar edinosma avatar kaprosdev avatar jenna1337 avatar i-eye avatar

Stargazers

Austin Jackson avatar MarioXHK avatar Deadpikle avatar hikki avatar  avatar  avatar ReplayCoding avatar  avatar

Watchers

 avatar

beret's Issues

Implement threaded loading

Right now, loading levels causes the entire editor to freeze up while objects are loaded and placed. I think it would be better to run all the importing on a separate thread, then show some sort of loading bar showing the state of what's being loaded.

General To-Dos

This is really just for myself; a place to note my ideas/plans.

  • Better UI controls. Undo, Redo, select area, cut, copy, paste... Etc.
  • A better cursor! Having to waltz around levels with WASD + RF is annoying.
  • Implement FEZSKY files. This may be complicated, as they're a bunch of textures just layered on top of each other.
  • List art objects in palette. We know where they are, and what they look like. How do we put them in the palette?
  • List NPCs in the palette. Same as above.
  • Find a way to render and change water height in levels.
  • Implement background planes!
  • Investigate volumes and scripts

Default Trileset Facing

Some triles have a different default orientation, as defined in .fezts files. This can be seen in tree.fezts for the "VINES" and "Locked Door" triles. We'll have to take those orientations into account when placing them into the scene for the first time.

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