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edifice's Issues

Submit materials without throwing

Other people/entities could potentially pick it up.

Possible alternatives:

  • Still throw the items, but just listen for the event (wasn't implemented at the time)
  • Use a command

Creative wand usage

When in Creative mode, selecting the first position causes the block to be broken. This could be fixed by cancelling BreakBlockEvent.Place coming from a player in wand mode (or selectively cancelling the event, depending on whether or not the player is in Creative).

Blocks without a corresponding held item are not properly handled.

On this line, the HeldItemProperty optional is unwrapped without being checked. However, not all blocks have a corresponding held item, even if they were placed in the world by an item. An example of this is minecraft:lit_redstone_lamp, which unlike minecraft:redstone_lamp, lacks an applicable HeldItemProperty.

This results in certain structures, such as Awesome Temple', being unable to be loaded by the plugin.

Loading/Checking Blocks/Chunks Asynchronously

Currently, there is a little trouble with Sponge and this plugin where Timings will crash with the following:

[13:52:31] [Server thread/ERROR]: Encountered an unexpected exception
java.util.ConcurrentModificationException
    at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901) ~[?:1.8.0_77]
    at java.util.ArrayList$Itr.next(ArrayList.java:851) ~[?:1.8.0_77]
    at co.aikar.util.JSONUtil.mapArray(JSONUtil.java:93) ~[JSONUtil.class:?]
    at co.aikar.timings.TimingHistory.lambda$new$4(TimingHistory.java:100) ~[TimingHistory.class:?]
    at co.aikar.util.JSONUtil.mapArrayToObject(JSONUtil.java:109) ~[JSONUtil.class:?]
    at co.aikar.timings.TimingHistory.<init>(TimingHistory.java:99) ~[TimingHistory.class:?]
    at co.aikar.timings.FullServerTickHandler.stopTiming(FullServerTickHandler.java:101) ~[FullServerTickHandler.class:?]
    at net.minecraft.server.MinecraftServer.handler$onTickEnd$0(MinecraftServer.java:44) ~[MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:726) ~[MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:548) [MinecraftServer.class:?]
    at java.lang.Thread.run(Thread.java:745) [?:1.8.0_77]

And the issue I'm willing to bet is that somewhere, this plugin is loading something asynchronously (or interacting with the world asynchronously), which is not supported and shouldn't be attempted in the first place.

I checked out the Structure saving as that could likely be the cause, but basically, loading this plugin on a 1.8.9 server after completing a blueprint will cause the server to crash.

Allow insta-building

Currently, Edifice requires the user to drop the required resources on the ground. It would be nice if users had an option (possibly only in Creative) to instantly build a blueprint when it is placed in an item frame.

Repeating structures

Ex. redstone elevators, staircases, tunnels, etc.

  • It should keep building as long as materials are being submitted
  • Specify direction (up, down, north, south, east, west) to repeat in

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