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swpuc32---equidistant-points-on-a-hemisphere's Introduction

SWPUC32---Equidistant-Points-on-a-Hemisphere

link to challenge : https://r1132100503382-eu1-3dswym.3dexperience.3ds.com/?ticket=ST-1677920-QAP4IPh7cpeg9IMveT9c-cas#community:yUw32GbYTEqKdgY7-jbZPg/post:NSJo8uWyQXWqqzXuNPi0dQ

Requirements:

  1. Create a hemisphere. You should be able to control its diameter.

  2. Place equidistant points on the hemisphere (as close to the "equidistant" ideal as possible). Ideally, you should be able to modify the spacing and the distribution of points parametrically. If it is not possible to modify them parametrically, you should aim for a method that would reduce manual work during revisions.

We used the principle of a Soccerball / football to generate the points.

Soccerball

The folder images has some screenshots of various combinations of radius and recursion level.

The folders parts-Solidworks-2020 and parts-Solidworks-2021 have SolidWorks part files with the above mentioned variations.

The folder installation holds an installer and a simple instruction for installing.

And there is a tutorial that shows the addin usage.

Soccerball

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