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View Code? Open in Web Editor NEWjust a holder for the issues that FO76 has. Includes the current "Known Issues and Feedback" from the official forums
just a holder for the issues that FO76 has. Includes the current "Known Issues and Feedback" from the official forums
The Plasma Gun when modded into a Flamer benefits from either Rifleman (if using a Stock) or Gunslinger (if using a Grip).
However, the Flamer mods make the weapon an automatic weapon, so the correct perks should be Commando and Guerrilla, respectively.
To fix this, the Flamer mods need to add a missing WeaponTypeAutomatic
keyword to the weapon.
on PC
adventure mode.
after assign weapons to shortcut wheel, they were randomly removed by the game after relogin.
on PC
adventure mode
speed demon mutation stops working on reloading weapons when log in the game. it happened randomly. quit the game and restart can probably solve it.
According to https://sf.nukacrypt.com/NAPP/003EC025
ANAM - Animation Text Data
BNAM - Behaviors
CNAM - Animation
[ADDED] Multi-starred melee weapons are receiving the "+50% Limb Damage" effect more often than intended.
STATUS: This is currently planned to be addressed in Patch 12.
(https://user-images.githubusercontent.com/53956781/62883244-38f57600-bcf9-11e9-89d4-65bf3857488b.png)
For some reason you can drop the Sole Survivor and Mechanic's Best Friend weapons that are crafted at the workbench.
These are the only two it is for, so unsure why.
It allows you to drop the weapon when it has been crafted at a workbench, not destroying it and keeping the skin after being dropped and picked back up.
<Error reading float in " \ [00] SeventySix.esm \ [90] GRUP Top "AVIF" \ [1984] DailyQuestAVToxicValley_TW004 [AVIF:0002BB9A] \ [4] NAM0 - Default Value">
<Error reading float in " \ [00] SeventySix.esm \ [90] GRUP Top "AVIF" \ [2012] DailyQuestAVToxicValley_TWZ11 [AVIF:0004C449] \ [4] NAM0 - Default Value">
<Error reading float in " \ [00] SeventySix.esm \ [90] GRUP Top "AVIF" \ [1998] DailyQuestAVToxicValley_TWZ03 [AVIF:00282A6A] \ [4] NAM0 - Default Value">
<Error reading float in " \ [00] SeventySix.esm \ [90] GRUP Top "AVIF" \ [1925] CUT_V94CompletedTimestamp [AVIF:002FD9C9] \ [3] NAM0 - Default Value">
<Error reading float in " \ [00] SeventySix.esm \ [90] GRUP Top "AVIF" \ [1863] V96CompletedTimestamp [AVIF:00324162] \ [3] NAM0 - Default Value">
<Error reading float in " \ [00] SeventySix.esm \ [90] GRUP Top "AVIF" \ [1862] V63CompletedTimestamp [AVIF:003241EE] \ [3] NAM0 - Default Value">
<Error reading float in " \ [00] SeventySix.esm \ [90] GRUP Top "AVIF" \ [1827] DailyQuestAVRegionMTR04Dross [AVIF:0034ADA9] \ [4] NAM0 - Default Value">
<Error reading float in " \ [00] SeventySix.esm \ [90] GRUP Top "AVIF" \ [1826] DailyQuestAVRegionMTR04Chow [AVIF:0034ADAA] \ [4] NAM0 - Default Value">
<Error reading float in " \ [00] SeventySix.esm \ [90] GRUP Top "AVIF" \ [1825] DailyQuestAVRegionMTR04Lucky [AVIF:0034ADAB] \ [4] NAM0 - Default Value">
<Error reading float in " \ [00] SeventySix.esm \ [90] GRUP Top "AVIF" \ [1383] DailyQuestAVToxicValley_TWZ13 [AVIF:003E835F] \ [4] NAM0 - Default Value">
<Error reading float in " \ [00] SeventySix.esm \ [90] GRUP Top "AVIF" \ [1590] DailyQuestAVToxicValley_TW010 [AVIF:004E2A2B] \ [4] NAM0 - Default Value">
So I'm not sure what causes this, but the GP can only reload when below 250 shots. The more confusing part is putting on/taking off Power User lowers the Gatling Plasmas rounds to 250.
Looking at https://nukacrypt.com/database/json/0001EC47 it says "Capacity": "500", so not sure why it can only reload at 250, and why Power User lowers the mag size (until you switch weapons forwards and back)
If you run happy go lucky, drink alcohol, then swap servers while the alcohol is active then you won't get the Luck bonus in the new server until you drink more alcohol, even if you are still under the influence of alcohol in the new server with the buff from the old one.
We’ve reworked the underlying systems behind Power Armor to address a ton of Power Armor related bugs, improve performance, and help the entire system function more smoothly overall. While most of these are “under the hood” improvements, we believe these changes will help you have better experiences, and encounter fewer issues, while wearing your favorite set of Power Armor.
As this brings a significant update to our Power Armor systems, some players may notice the following one-time side effects upon logging in after downloading today’s patch:
Power Armor pieces may have been unequipped from Power Armor Chassis you own and moved from your Stash to your inventory, or vice versa. You will need to re-equip those pieces after logging in.
Some players may receive an extra Power Armor chassis or extra Power Armor pieces in their inventory or Stash that weren’t present prior to Patch 11. These are items that didn’t save correctly when you originally collected them, and the Power Armor improvements mentioned above have restored them.
If you had one or more Power Armor Chassis in your Stash before installing Patch 11, your character may have been moved to a Train Station in the world. This was done to help players who became overencumbered due to Power Armor pieces and chassis moving into their inventory transfer those items back into their Stash without needing to walk home from their current location in the world.
[ADDED] The map sometimes has invisible "death spots" suddenly appear.
STATUS: We are actively investigating all reports of these.
![known issues update august 9]
(https://user-images.githubusercontent.com/53956781/62883244-38f57600-bcf9-11e9-89d4-65bf3857488b.png)
[ADDED] The White Picket Fence does not "snap" together.
STATUS: This is currently planned to be fixed in a future update.
(https://user-images.githubusercontent.com/53956781/62883244-38f57600-bcf9-11e9-89d4-65bf3857488b.png)
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