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Maze-Solving-Algorithm

In this repo, i'll be doing a research on using some of the algorithms to solve a Maze fast, this was inspired by the spped that i have when it comes to solving a maze. This is a build up to one of my best which is the Soduku Solver.

1 idea my first idea is not gonna work, or it illegible to failure, Recently worked on a C++ program(availible upon request) that extract componets given a threshold from an image,

  • So the idea would be the program will extract the paths as componets
  • but it would't work as all paths will just become one white componet
  • but i though of sperating them----which would close

2 Idea 2

  • proper in depth image
  • what i want to do is draw a line in the correct path start will a simple image

using java create a class clalled sqaure that will be storing Group of pizels

  • so each square of the image will have pixels
  • on the path will be white
  • those that include the image would be containing black pixels

--it gonna move with the neighbors

  • then have all the paths

SQAURE bool visit = false int[][] 2D = {{},{}} bool hasB = True, defualt os true

methods checkBlackNode(){ will set hasB to true or false }

Use sort of a data structure

  • each node will have to know the Three neighbors

  • can use floodfill - NOpe

  • but mmmmmmmmmhh

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