In this repo, i'll be doing a research on using some of the algorithms to solve a Maze fast, this was inspired by the spped that i have when it comes to solving a maze. This is a build up to one of my best which is the Soduku Solver.
1 idea my first idea is not gonna work, or it illegible to failure, Recently worked on a C++ program(availible upon request) that extract componets given a threshold from an image,
- So the idea would be the program will extract the paths as componets
- but it would't work as all paths will just become one white componet
- but i though of sperating them----which would close
2 Idea 2
- proper in depth image
- what i want to do is draw a line in the correct path start will a simple image
using java create a class clalled sqaure that will be storing Group of pizels
- so each square of the image will have pixels
- on the path will be white
- those that include the image would be containing black pixels
--it gonna move with the neighbors
- then have all the paths
SQAURE bool visit = false int[][] 2D = {{},{}} bool hasB = True, defualt os true
methods checkBlackNode(){ will set hasB to true or false }
Use sort of a data structure
-
each node will have to know the Three neighbors
-
can use floodfill - NOpe
-
but mmmmmmmmmhh