dylanpruitt / roguelike Goto Github PK
View Code? Open in Web Editor NEWA strategy-based singleplayer roguelike.
A strategy-based singleplayer roguelike.
Statuses need to be implemented better
The room generator code generates a set of entities and skills that can be used in that room based on the floor number. The problem with this is that it generates for every room when there are many duplicate sets on the same floor.
The current code generates the set 240 times. Moving the generation to the Floor class would mean that it only has to be called 10 times.
Making a gameDataStructures class would make more sense
if (focus > evade)...
if (damage >= 0)...
etc.
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