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Automatically exported from code.google.com/p/solid-state
A `List<Type> StateHistory` property that will hold a list of the previous
states with the latest state at `StateHistory[0]`.
Also a GoBack method that will perform a transition from the current state back
to the previous state, overriding valid triggers etc. This should come in
especially handy when building wizards etc.
Original issue reported on code.google.com by [email protected]
on 24 Mar 2013 at 4:08
I Tried to get your email address but it didn't show. I tried guessing it but
just in case that was wrong... here is a patch to build SS as a PCL. It was
almost trivial to do but it would be nice to see it in nuget.
Original issue reported on code.google.com by [email protected]
on 10 Dec 2014 at 3:09
Attachments:
Offer a possibility to have the state machine serve up new target state
instances on each transition.
Original issue reported on code.google.com by [email protected]
on 23 Mar 2013 at 10:45
To avoid having a state history that grows into thousands of entries, a
StateHistoryTrimThreshold property can be introduced. When the state history
contains more entries than the threshold, 10% of the oldest entries are deleted.
Original issue reported on code.google.com by [email protected]
on 27 Mar 2013 at 8:49
What steps will reproduce the problem?
1. view BehaviourTests.cs. lines 305, "VerifyStateSingletons"
2. note line 289 "// No setting of the value here, Singleton should be the
default."
3. note line 307 "(sm.CurrentState is CountingState) && ((sm.CurrentState as
CountingState).EnteringSelfCount == 2),"
3.
What is the expected output?
"// The CurrentState should be a singleton and re-used, meaning that
CountingState.EnteringSelfCount should be 2"
What do you see instead?
"// The CurrentState should have been freshly created, meaning that
CountingState.EnteringSelfCount should be 1"
What version of the product are you using? On what operating system?
1.2.0.0 - got 2015-01-07
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 6 Jan 2015 at 10:31
At application shutdown or when the state machine is no longer needed, it would
be a natural thing to be able to exit the current state without entering a new
state. A SolidMachine.Stop() method is a natural way to do that.
Original issue reported on code.google.com by [email protected]
on 25 Mar 2013 at 8:11
Actually it is not a bug, but I'd like to use this library in iOS
What steps will reproduce the problem?
1. Call SolidMachine.Transitioned += method; in iOS device
What is the expected output? What do you see instead?
No error expected. but the error occurs in iOS Device as follows.
Attempting to JIT compile method '(wrapper managed-t-native)
System.Threading.Interlocked:
CompareExchanged(Solid.State.TransitionedEventHandler&,Solid.State.TransitionedE
ventHandler)' while running with --aot-only
at Solid.State.SolidMachine`1[TTrigger].add_Transitioned
(Solid.TransitionedEventHandler value) [0x0000]
What version of the product are you using? On what operating system?
version: 1.2.0
OS: iOS 8.3
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 4 May 2015 at 1:30
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