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A BrowserQuest fork aiming to become an awesome, open sourced browser-based MMORPG.
License: Other
This project forked from mozilla/browserquest
A BrowserQuest fork aiming to become an awesome, open sourced browser-based MMORPG.
License: Other
This gives us the flexibility to support any scale we want without adjusting logic based on constant scale factors.
One blocker for this is map size shown and data sent for entities in range - need to increase both of these.
Bonus: this could allow us to zoom in / out :)
Currently, shadows aren't being drawn.
Was previously handled on the client side with character.aggro(). Handle on the server.
This will also allow us to leave a corpse behind.
This way we wouldn't have to broadcast messages to specific mob groups or zones and eliminate some syncing issues. This will also allow us to subscribe to all events relevant to other party members.
It is needed to selectively send the client meta-data on entities that a new update contains that he doesn't know about just yet.
For example, if we somehow send the client information about an entity it doesn't know about, it will fail updating the client side for it. If we kept a list of known entities per client, we could've detected that and send meta-data along with the update.
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