Comments (8)
yep. When I did this, many things that were previously working incorrectly were suddenly working correctly. I would recommend you put this information in "README.md".
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If I understand you correctly the map window opens normally but at some random point you are not able to open it? Is the window then completely unresponsive or are you able to open the developer tools with ctrl+shift+i ?
from dungeoneer.
yep. the window becomes completely unusable, but the page continues to work. I updated to version 1.2.6, but the problem continues.
the first time I had suddenly managed to stop the bug somehow, but now I can no longer in any way remove the bug because I don't know what to do. I would recommend you first update electron to last electron version, this way maybe I can also try to figure out what is going on.
from dungeoneer.
Last time I built this for linux it was the sharp image library (https://sharp.pixelplumbing.com/) that was causing the window to become completely unresponsive on Linux, I guess the solution might be to move it into the main process (it should be there anyway, along with all nodejs stuff). Updating electron might help yes, unfortunately I don't have a lot of time to work on this project these days but I will take a look at this
from dungeoneer.
Upon further reading it seems like the sharp library needs to be installed on a machine that has the same runtime architecture. So if you would like to fix the build for your machine you can try to remove it and add it again, e.g.
yarn remove sharp
yarn add sharp
from dungeoneer.
I'm still a little confused. Why doesn't saving the map save the position of tokens and players?
I tried to find some documentation on how to use the application, but I couldn't find it.
from dungeoneer.
The map doesn't save the state of the tokens. Instead I would recommend you add your players in the player menu and set their tokens, so they are added on map load. As for monsters, you can add tokens to the individual statblocks and add them to the map by doing ctrl+shift+e and then add to map. That way you track the combat state and tie each row to a specific token on the map
from dungeoneer.
Unfortunately I have not set up any sort of documentation but there is a little bit outdated usage guide in the about window, (?) icon
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Related Issues (20)
- Chat feature[Feature]
- Hosting clients HOT 4
- Mising exe from the 1.2.6 release? HOT 1
- [BUG] can't change the radius of bright and dim light
- [BUG] Linux unable to load "./Util"
- [BUG] Broken thumbnails in default map library HOT 6
- [BUG] client side sound issue HOT 7
- [Feature] Add support for imported sounds HOT 3
- [Feature] Plugin/mod support
- [Feature] Generator settings UI fixes
- [Feature] Generator replacement holders insertion
- [BUG] Context isolation refactoring
- [BUG] HOT 1
- [BUG] HOT 2
- [BUG] Link to DnDBeyond does nothing HOT 3
- [Feature] Sounds from an external library
- [BUG] Hosting Playerside Map and UI Problem HOT 2
- Portable version[Feature] HOT 2
- [Feature] Allow usage of Gifs as tokens HOT 3
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