Comments (2)
Great, thanks for reporting this.
Since the client connects directly to your machine with peer to peer it is possible that data transfers fail, especially if the map is changed whilst the transfer is ongoing, in which case the client needs to reconnect. It's on the todo list to make it a little bit more robust. If it happens again, feel free to reopen this issue. It would also be helpful to get a screenshot from the devtools console in the server window (ctrl shift i opens it)
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I have just restarted the server, it solved the problem. But there is still a bug inside probably.
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