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crowdsourcedscience's Issues

Update max KSP version for CKAN

Currently, CrowdSourcedScience cannot be installed via CKAN, as it sets max version to 1.1.2.

Could you update it to something like 1.1.99?

Mystery Goo not showing any new reports

New to the mod, downloaded it to specifically edit the GOO text. I seems that the EVA, Temp, Barometer texts all show new funny stuff, but the Goo never changes from the default.

Awesome science report about Mystery Goo on Eeloo

Please add "As the fine ice crystals kicked up by your landing on the surface slowly gather on the the top of the container, you gingerly tap at the Goo with your finger, expecting it to shatter at any moment" to planets/eeloo/glaciers/mysteryGoo.cfg.

(This is the example I used on the Fan Works thread. Thought it would be useful to add here.)

Wiki Update

I added a wiki to my fork of your repo based on your new wiki. Using a local editor I clarified the process for adding science reports, adding new experiments, adding new planets, and added a list of valid eID/situation combinations. Feel free to clone it, change internal 'madsailor' references to 'DuoDex', and add it to your repo if you like the changes, as I can't do it myself.

New Science Report

(EVA while landed anywhere on Kerbin except water)

You look around at the planet Kerbin around you, taking everything in. You suddenly think to yourself, "What am I still doing here, space is up there!"

LKO barometer experiment

PresMat Barometer experiment, Kerbin, Default, Low Orbit
-Report-
After several minutes of displaying nothing, the sensor briefly registers a value!
Did the device malfunction, or is this not a 'true' vaccuum?

PresMat Barometer Can't be used with Vaccum

I installed CSS and right away the PresMat Barometer (stock Atmospheric Pressure Scan) can't be done in a vacuum. In 1.0 this is allowed. For whatever reason CSS reverts this experiment to the 0.90 settings.

I suspect other experiments need updating.

Two questions

  1. Is it within the scope/capabilities of this mod to change biome names? It might make it easier to create unique blurbs if the biome names were a bit more interesting and varied.

  2. How does this mod react with existing ScienceDefs? For example, if I were to add mod support and that mod already has its own ScienceDefs, would I have to take any extra steps to ensure compatibility?

License confusion?

It seems that you are providing the Creative Commons 0 1.0 Universal license with the repository... yet you claim it is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license? It looks like you wish contributions to be licensed under the CC0 license, which, IIRC, you can do using a Contributor License Agreement (which probably isn't required for this project, but here's a site for that) or you could set up a CONTRIBUTING.md file, which will prompt contributors to review the guidelines within.

I'll slap together a PR for the latter in a few just in case.

Ready for 2.0?

It seems we have science for each and every biome. Should I do a cleanup, add a few science reports here and there and then release a v2.0?

Help will be appreciated - I'm aiming for 3 science reports for each situation at the moment. I also kinda want to change the name to Expanded Science Reports - Crowd Edition or something that makes it a bit more obvious that we have support for the 0.90 biomes.

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