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texturereplacer's Issues

Framerate drop

Using this mod, I built an 8 part rocket, took it off, splashed it down in the water off of KSC. EVA'ed in IVA suit, 110+ FPS. Switched to EVA suit, FPS drops to 20. Switch back, 110 FPS. Removed mod, EVA in EVA suit, same scenario, 110 FPS. There appears to be a huge framerate hit somewhere in what you're doing with the EVA suit.

Suit mangling in TR 4.5.1 & KSP 1.12.2

There is a break condition that leads to scrambled suits in TR 4.5.1 & KSP 1.12.2. So far I have only seen this with Bill, Bob & Jeb.

  • Fresh install of KSP 1.12.2 & add TextureReplacer (I have v4.5.1 installed via CKAN)
  • Start a save; do not change the faces. Confirm that Suit Personalization is off
  • Go into the Astro complex & change the suits away from default for all 4 Kerbals. Use a different suit model so the Kerbal looks different in the list.
  • Create a test ship & put it on the launch pad. EVA (equip helmet if not equipped) & confirm the suit is what you selected.
  • Recover ship. 
  • Go into Astro complex & note all 4 suits look like the default suit. Click on the hanger to bring up the suit menu & you will see it switch to what you had previously selected.
  • Launch another test ship & EVA. Note again the suit looks normal.
  • Go into VAB & select the Crew tab (add a pod if no ship is loaded). Note that 1 or more of the suits in the list of Kerbals AGAIN look like the default.
  • Select a Kerbal showing a 'default' suit. Launch ship & EVA. Note that suit is corrupted. (pic links below)

Suit back
Suit front

ArgumentException: An element with the same key already exists in the dictionary.

ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[UnityEngine.Shader,UnityEngine.Shader].Add (UnityEngine.Shader key, UnityEngine.Shader value) [0x00000] in :0

at TextureReplacer.Reflections.load () [0x00000] in :0

at TextureReplacer.TextureReplacer.LateUpdate () [0x00000] in :0

(Filename: Line: -1)

Full Log: https://www.dropbox.com/s/o8t53u7hrv5nsi5/output_log11.zip?dl=0

Custom suitcombos incorrect texture with TR

TR seems to be mangling custom suits using the recently added stock feature (suitcombo definitions - tested with Phoenix Industries mod). Is there a way to get these working together? Alternatively, would it be possible to introduce an option to have TR don't touch the suits in any way and let it handle the skins only?

bug with helmets

after upgrading to 2.4.1 became helmets as in the screenshots
screenshot0
screenshot1

HeadSettings available in TR

I've noticed that TRR had an option to change eyeball color. Is this available in TR and more specificly can it be available for specific class of Kerbals like for the suits?

I'm kinda confused as why there was a TRR also...

Thanks

Skybox Will not workin 1.12.2

Ok my skyboxes that i have a 8 year old one for universe replacer works in 1.11.2 and my more recent one for texture replace that is like i dont know how old but there both milky way skyboxes mean the real night but brightend meaning there not what our eyes see
Screenshot_759
this is from 1.11 but it wont in 1.12 i know both them dont work in 1.12 because i tested this one in this ss is a .dds my other one is a .png

Futuristic Helmet not reading Emissive texture

Take a look at these pictures

https://i.imgur.com/g2Z4RXn.png

as you see I have few places on the suit's front side with emission, this is working, but the same texture is not adding up to helmet

https://i.imgur.com/jDXV1yz.png

the leaf icons on the helmet has conterpart in the emissive texture, but they are not lighting up

https://i.imgur.com/0Ia1ode.png

looks like the helmet is reading the emissive texture from the internal texture in assets file from squad?

Backpack UV mapping issue

When using TextureReplacer to replace the backpack, it appears the UV map gets squished to a 1 pixel at the far right of the image. For this test, I created a 2k texture map with the first 2046 columns all white. I tested it in a clean install so should not be due to installation issues given that other textures appear to have imported correctly. This is from my post on your forum from last month, but can provide log files if that may assist.

(https://imgur.com/LLp4oa7)
(https://imgur.com/slvB4RJ)

Compilation issues

Hey there. I wanted to play around with the source code, and noticed that I couldn't invoke Array.Fill with the current libraries (had to revert to foreach); and that the Reload function for the Mapping class appears to not be constructed correctly. Please advise. Thanks!

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