Comments (9)
@noizfactory @pranaymeher, I may want to have some convos about this to make sure I get some targets right here.
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I'll check out your node Daniel
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Haven't implemented it in the node yet.
More curious about how you would expect to deal with blendshape data when creating it for Bifrost.
Would you
- Expect to input multiple meshes (as an array) into the dl_mesh_object compound, each with the matching "blend" group in it?
- Expect to input just the have an array of meshes, that ARE the "blend" group's faces, and those are put in
- Would you expect a UI/Tool to help with this?
- Is there some other way that I'm not thinking about?
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I think a UI would be required. Because if you add any new mesh into an array, it should also create a respective input 'weight' attribute to allow manipulation of the target weight values. The UI would take care of that. I can't think of a way this can be achieved using only bifrost.
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@pranaymeher take a look at the blends-dev branch.
I’ve added basic support for blend shapes as well as a new dl_blend_deform. I’m using a new data type I created for the blend deformed, which you can create with a value node. Let me know what you think of The first pass.
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@dtlindsey I have got the blends-dev on my local now but I'm bit clueless how to use the dl_mesh_object. Can you create an example file please? I opened your basic_deformer_setup.ma file but I guess it's not working.
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@pranaymeher just added an example file. @noizfactory it'd be great to get your opinion on this as well. You've been using Bifrost for longer than I have. How does this feel to use?
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Related Issues (20)
- Mush deformer
- Lattice deformer
- Need Spline object
- Need a aim constraint
- Matrix constraint
- prox wrap deformer
- Need retarget deformer
- NEW: It would be great to have dl-core specific enum lists
- NEW: Need to generate video how-to's and demos HOT 2
- NEW: It would be great to have Morph deformer
- NEW: Instead of drawing points for deformer weights, it would be better to see it as dynamic vertex color
- NEW: Need the ability to quickly create and adjust groups for deformation HOT 1
- NEW: It would be great to have clearer representations of poly group overlaps with the group manager
- NEW: It would be great to have documentation localized
- NEW: It would be great to have not need "bind_frame" parameters
- BUG: dl_mush is not mushing deltas when in delta mode
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- BUG: dl_mush is producing fatal error when created
- NEW: It would be great to have a weight volume that can take in point properties
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