dthaler / artemismissioneditor Goto Github PK
View Code? Open in Web Editor NEWThis project forked from russjudge/artemismissioneditor
Artemis Mission Editor Open Source Project
This project forked from russjudge/artemismissioneditor
Artemis Mission Editor Open Source Project
Now that ship-specific comms buttons work, if a mission sets a ship's side periodically, and uses set_comms_button per side, then warn that it can be changed to use the new feature.
https://artemis.forumchitchat.com/post/show_single_post?pid=1321705806&postcount=131&forum=309882
Using https://d28lcup14p4e72.cloudfront.net/145634/5619819/MISS_Dawn_Patrol_2.0.zip
Unzip and use the mission editor to try to open MISS_Dawn_Partrol_2.0.xml
This hits the following error:
System.NullReferenceException: Object reference not set to an instance of an object.
at ArtemisMissionEditor.MissionNode_Event.FromXml(XmlNode item)
at ArtemisMissionEditor.MissionNode.NewFromXML(XmlNode item)
at ArtemisMissionEditor.Mission.FromXml(String text, Boolean suppressLoadingSignal, Boolean fromState)
at ArtemisMissionEditor.Mission.FromFile(String fileName)
at ArtemisMissionEditor.Mission.Open(Boolean force)
at ArtemisMissionEditor.Forms.FormMain._E_FM_ms_Main_File_OpenMission_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4420.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
ArtemisMissionEditor
Assembly Version: 2.8.0.0
Win32 Version: 2.8.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Artemis%20Mission%20Editor/ArtemisMissionEditor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4455.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Drawing.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
https://artemis.forumchitchat.com/post/show_single_post?pid=1330894029&postcount=134&forum=309882
There's an extraneous HTML bracket tag tacked onto a closing bracket:
<event name="Terran Task Force" id_arme="5dfa3020-62a3-4dfa-aad8-e587c69f4c13">
<if_variable name="TETF" comparator="EQUALS" value="1.0"/>
<if_variable name="Terran_Bounty" comparator="GREATER_EQUAL" value="5.0"/>
<create type="enemy" x="77900.0" y="0.0" z="8004.0" name="TSN Eliminator" raceKeys="TSN" hullKeys="Battleship" sideValue="1"/>
<create type="enemy" x="77900.0" y="0.0" z="9005.0" name="TSN Cleaner" raceKeys="TSN" hullKeys="Juggernaut" sideValue="1"/>
<set_variable name="TETF" value="0.0"/>
<set_comms_button text="Dragon Tooth Refuge Bounty" sideValue="2"/>>
<set_variable name="Bounty_Message" value="1.0"/>
<incoming_comms_text from="Radiance Terminal">To all vessels, Pirating will no longer be tolerated. A bounty has been post for all pirating ships Dead or Alive. Justice will be delivered and order will be restored in this sector. </incoming_comms_text>
<log text="Bounty: Wanted by the Terrans"/>
</event>
Delete the ">" and it should load into the mission editor correctly.
https://artemis.forumchitchat.com/post/show_single_post?pid=1327667368&postcount=133&forum=309882
Properties like "angle" support player_slot, but "turnRate" does not. Seems to be specific to the "Mobile Objects" category of properties.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.