drojdjou / j3d Goto Github PK
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Home Page: https://j3d.bartekdrozdz.com/
License: MIT License
J3D - WebGL demos & experiments
Home Page: https://j3d.bartekdrozdz.com/
License: MIT License
any tests on this yet as i am having some issues doing it here on big unity scenes
Demo 3 (Cubemap) doesn't load at all and in demo 10 (toon shading) the elephant model is missing. Apart from that, all demos work great in Opera 12.00 alpha, build 1105 on Win7.
Haven't done much testing, but this doesn't seem to work in Unity5, correct? The jmeshes object seems to be missing faces
There doesn't seem to be any indication of a license for this project and its included examples I can find.
Can someone give me a tip for how to use the unity exporter that is included with J3D library?
I just want to be able to export a 3D modelled room with lightmapping, like the one in the demo.
good plugin, i test it and many errors appear :
TemplateLoadException: Can't load template 'model.st'
Antlr.StringTemplate.StringTemplateGroup.LookupTemplate (Antlr.StringTemplate.StringTemplate enclosingInstance, System.String name)
Antlr.StringTemplate.StringTemplateGroup.GetInstanceOf (Antlr.StringTemplate.StringTemplate enclosingInstance, System.String name)
Antlr.StringTemplate.StringTemplateGroup.GetInstanceOf (System.String name).
With 4.2.1, just a black screen shows - also the included html file in the repo also shows just a black screen..
There are two javascript libraries that might ease the development of this library and include other features that will help others develop with this library.
You might want to consider to depend on either of them.
http://documentcloud.github.com/backbone/
http://jsclass.jcoglan.com/
Started testing J3D after watching the session from onGameStart. really pretty cool to export from unity.
just wondering if there's a ability to remove objects from scene? There's a engine.scene.add() but i don't think i seen a scene.remove() ?
Looks like the demo only works if they are hosted under a webserver - when trying to open the demo locally an exception will be thrown from j3d.js :
XMLHttpRequest cannot load file://localhost/Users/Me/Desktop/drojdjou-J3D/demo/exporter-tutorial/tutorial.json. Cross origin requests are only supported for HTTP.
Uncaught SyntaxError: Unexpected end of input j3d.js:71
c.onreadystatechange j3d.js:71
J3D.Loader.loadJSON j3d.js:71
window.onload tutorial.html:22
Uncaught Error: NETWORK_ERR: XMLHttpRequest Exception 101 j3d.js:71
J3D.Loader.loadJSON j3d.js:71
window.onload tutorial.html:22
The elephant toon shader example doesn't work. This is probably because it tries to pull in http://www.everyday3d.com/j3d/demo/shaders/Toon.glsl but it is missing.
I'm using the tutorial and tutorial scene and the result come up dark. Displaying model completely black. I notice that it's the same for the online example. Do you know what the problem is?
Best Regards,
Daniel
Hello, I saw your project Unity3d to Three.js exporter on github. Thank you for sharing. We have always wanted to develop a plug-in like this. After you said in it, you may export: textures, lights, uv (multiple channels), lightmaps, more materials, any camera type, multiple cameras. But I didn't see you continue, is there any technical difficulties? Because we also want to develop such a plug-in, see if we can get some technical guidance and suggestions from you, thank you! Looking forward to your reply.
Your live demo link
http://www.everyday3d.com/j3d/tutorials/unity-exporter/tutorial.html
Doesn't show anything.
Links to exported files on https://github.com/drojdjou/J3D/wiki/Unity-exporter-tutorial in repository are dead links
any thoughts on this yet ?
I see that there is no example for animating a model in examples. Is there any way that I can Provide animation to a model in j3d .
This html demo link is not working. HTML page is coming black.
I'm triying to export with J3D using the tutorial, with example scene and exporter package, but I have this problem:
NullReferenceException: Object reference not set to an instance of an object
J3DExport.OnWizardCreate () (at Assets/Editor/J3DExport.cs:71)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
UnityEditor.ScriptableWizard.OnGUI () (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/MonoGenerated/Editor/ScriptableWizard.cs:70)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/GUI/DockArea.cs:213)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/GUI/DockArea.cs:206)
UnityEditor.HostView.OnGUI () (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/GUI/DockArea.cs:107)
Please, help :(
Chrome/Chromium/Firefox/Aurora latest on Windows 7 with Core i7 Sandy Bridge.
Mate says it works on Firefox for Mac.
Scene loads, models load, but all black w/ no textures or lights.
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