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j3d's Issues

unity export

any tests on this yet as i am having some issues doing it here on big unity scenes

Opera 12 compatibility

Demo 3 (Cubemap) doesn't load at all and in demo 10 (toon shading) the elephant model is missing. Apart from that, all demos work great in Opera 12.00 alpha, build 1105 on Win7.

Unity 5 support?

Haven't done much testing, but this doesn't seem to work in Unity5, correct? The jmeshes object seems to be missing faces

how to use Unity exporter

Can someone give me a tip for how to use the unity exporter that is included with J3D library?

I just want to be able to export a 3D modelled room with lightmapping, like the one in the demo.

Error on export

good plugin, i test it and many errors appear :
TemplateLoadException: Can't load template 'model.st'
Antlr.StringTemplate.StringTemplateGroup.LookupTemplate (Antlr.StringTemplate.StringTemplate enclosingInstance, System.String name)
Antlr.StringTemplate.StringTemplateGroup.GetInstanceOf (Antlr.StringTemplate.StringTemplate enclosingInstance, System.String name)
Antlr.StringTemplate.StringTemplateGroup.GetInstanceOf (System.String name).

remove object from scene?

Started testing J3D after watching the session from onGameStart. really pretty cool to export from unity.

just wondering if there's a ability to remove objects from scene? There's a engine.scene.add() but i don't think i seen a scene.remove() ?

Cannot load demo on local machine

Looks like the demo only works if they are hosted under a webserver - when trying to open the demo locally an exception will be thrown from j3d.js :

XMLHttpRequest cannot load file://localhost/Users/Me/Desktop/drojdjou-J3D/demo/exporter-tutorial/tutorial.json. Cross origin requests are only supported for HTTP.

Uncaught SyntaxError: Unexpected end of input j3d.js:71
c.onreadystatechange j3d.js:71
J3D.Loader.loadJSON j3d.js:71
window.onload tutorial.html:22

Uncaught Error: NETWORK_ERR: XMLHttpRequest Exception 101 j3d.js:71
J3D.Loader.loadJSON j3d.js:71
window.onload tutorial.html:22

about suggestions

Hello, I saw your project Unity3d to Three.js exporter on github. Thank you for sharing. We have always wanted to develop a plug-in like this. After you said in it, you may export: textures, lights, uv (multiple channels), lightmaps, more materials, any camera type, multiple cameras. But I didn't see you continue, is there any technical difficulties? Because we also want to develop such a plug-in, see if we can get some technical guidance and suggestions from you, thank you! Looking forward to your reply.

NullReferenceException in tutorial scene

I'm triying to export with J3D using the tutorial, with example scene and exporter package, but I have this problem:

NullReferenceException: Object reference not set to an instance of an object
J3DExport.OnWizardCreate () (at Assets/Editor/J3DExport.cs:71)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
UnityEditor.ScriptableWizard.OnGUI () (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/MonoGenerated/Editor/ScriptableWizard.cs:70)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/GUI/DockArea.cs:213)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/GUI/DockArea.cs:206)
UnityEditor.HostView.OnGUI () (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/GUI/DockArea.cs:107)

Please, help :(

Textures don't load on Unity3D Exported scene

Chrome/Chromium/Firefox/Aurora latest on Windows 7 with Core i7 Sandy Bridge.
Mate says it works on Firefox for Mac.

Scene loads, models load, but all black w/ no textures or lights.

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