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blender-apply-parent-inverse's Introduction

blender-apply-parent-inverse

A plugin to reset blender's parent inverse antifeature without breaking everything. Thanks to ideasman42 on StackExchange for the code that makes this possible.

Available for either Blender 2.79 or Blender 2.80 and above, in the Blender-2.79 and Blender-2.80 branches respectively

Installation

To install, simply clone or copy this repository into your blender addons folder and enable it in the preferences like any other plugin.

Usage

This plugin adds a single item called "Apply Parent Inverse" to the Object menu. By default, this action is bound to shift-option-P (shift-alt-p on windows and linux).

Using this action will apply the current parent inverse to the active (most recently selected) object. This is the same as clearing the parent inverse and then moving/rotating/scaling the object to how it was before. Keep in mind that this does not work for any objects with shear!

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blender-apply-parent-inverse's Issues

Support for multiple object in a hierarchy

Hi there, I'm an ex Softimage (RIP) / Maya user and the only thing I still don't understand in Blender is why local space coordinates work the way they do, compared to pretty much any other 3d application.
I'm using this tool all the time especially when building precise mechanical rigs and I feel it should be at least built into Blender with the standard addons.
Unfortunately it seems to work only on the first selected object unless I'm doing something wrong.
Could this be fixed to work with multiple selections and hierarchies?
Thanks :-)

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