scene-graph's People
scene-graph's Issues
Need CI workflow to automatically commit build artifacts
SSIA
This will prevent pull requests like #17 .
[mediator/client] config file
Environment variable is the only way to pass configurable value to module currently.
This can be described as static config file and should be managed as a part of project.
Config file may look like this;
const animationCli = require('@drecom/scene-graph-cocos-animation-cli');
module.exports = () => {
return {
runtime: 'cc2',
assetRoot: '/path/to/assets',
dest: '/path/to/dest',
sceneFiles: [
'/path/to/assets/scenes/scene1.fire',
'/path/to/assets/scenes/scene2.fire'
],
plugins: [
animationCli
]
};
}
[mediator/unity/client] EmbededMaterial parse will fail
npm package contains unnecessary files
SSIA.
types missing.
"types" is not specified in:
- scene-graph-pixi
- scene-graph-three
Using runtime option for each client implementation
Executables are supplied for each client implements and those are dedicated to each engine.
So runtime option is not making sense currently.
Fix it like below;
$ sgmed --runtime cc
$ sgmed --runtime unity
[mediator/runtime] Lack of examples causes regression
Only single example is provided currently, so advanced usage can not be tested before release.
[mediator/client]progress logs
nothing logs currently.
I want to know if it is progressing correctly.
[mediator/client]Error message when the scene file does not exist
specifiy incorrectly file path --sceneFiles option, I got "sceneFiles option is required" error message.
It's confuse me.
The message should be displayed like this.
scene file "foo/bar" is not exists.
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