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aionemu5.8's Introduction

Aion 5.8 Community Project

This is a repository for Aion 5.8 Community Emulator

Community Discord : https://discord.gg/Nt7rBd8mnN

Geo data

original geo (incomplete)

Monono2 (requires setting gameserver.geodata.monon2.in.use = true in geodata.properties)

large geo (requires around 6 GB of RAM)

When using original or large geo, set gameserver.geodata.monon2.in.use = false in geodata.properties

Known Developers

Teams:

Aion-Lightning team

Encom team

Individual contributors:

AEJTester; ATracer; Aion Gates; AionChs Master; Alcapwnd; Antivirus; Antraxx; Aquanox; Avol; Ben; Bio; CoolyT; Divinity; Dr.Nism; Falke_34; FrozenKiller; Ghostfur; GiGatR00n; Gregg Patton; Hilgert; Ian Phillips; IceReaper; Imaginary; Joshua Slack; KID; KKnD; Kamui; Kirill Vainer; KorLightning; Layane; Lightning; LokiReborn; Luno; Luzien; Lyahim; M@xx; Magenik; Mark Powell; MATTY; Metos; Mr. Poke; Nemesiss; Nemiroff; NewLives; Rama; Ranastic; Rinzler; G-Robson26; Rolandas; RotO; Sarynth; Simple; Sippolo; SoulKeeper; Source; Sweetkr; Taran; Undertrey; VladimirZ; Wakizashi; Wnkrz; Xav; Xitanium; alexa026; antness; cura; dezalmado; kecimis; kosyachok; lhw; lhwKaipo; lord_rex; nrg; orfeo087; orz; rhys2002; sphinx; srx47; vlog; xTz; xavier; yecgaaj; zdead; Angry Catster; cinus; kortana; Magenik; sunbsn; podpol; DainAvenger; Belloxy; WIZARDMASTER; Novichok; Beckupgaming/BeckUp-Media; BlueGalaxy; VNickXXL;

aionemu5.8's People

Contributors

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Stargazers

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Watchers

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aionemu5.8's Issues

Using transformation avatar with full hp

When using an avatar transformation with full life, the maxhp is increased but on the client it takes a few milliseconds for the life bar to be completely full.

The problem is in PlayerGameStats.java that is broadcast packet.

Class: PlayerGameStats.java
Method: updateStatsVisually()

But you need to force an update to current player. Visible objects near player is fine, only current player doesnt see the current hp.

Solution:

public void updateStatsVisually() {
		owner.addPacketBroadcastMask(BroadcastMode.UPDATE_STATS);

		PacketSendUtility.sendPacket(owner, new SM_STATUPDATE_HP(owner.getLifeStats().currentHp, owner.getLifeStats().getMaxHp()));
		PacketSendUtility.sendPacket(owner, new SM_STATUPDATE_MP(owner.getLifeStats().currentMp, owner.getLifeStats().getMaxMp()));
}

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