dragonbonesunity's People
Forkers
zhongzichang lite imclab hegdemahesh minthubk tonidurans quatmo zarawu lisiliang moqi ihad nicloay roland0511 yohami rollingstone ndtnarathorn cg0206 silvercrux janchou dasjack diguo2046 nosoul3402 quyetdd yaoy908 manuelareis xushenghan whatthewhatwhat devilsoulcz carlosmelop lazuraslong mrdappergentdragonbonesunity's Issues
AnimationEvents not fired
Hi I´m experiencing problems with AnimationEvents , the only event that is fired is START, but other don´t , this may be due some checking in AnimationState.cs
Null Exception in BaseTimelineState
In the project there is many instances of the same animated object. After some time it drops with error:
NullReferenceException: Object reference not set to an instance of an object DragonBones.TimelineState._SetCurrentTime (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/BaseTimelineState.cs:116) DragonBones.TimelineState.Update (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/BaseTimelineState.cs:228) DragonBones.AnimationState.AdvanceTime (System.Single passedTime, System.Single cacheFrameRate) (at Assets/Scripts/DragonBones/animation/AnimationState.cs:932) DragonBones.Animation.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/Animation.cs:268) DragonBones.Armature.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/armature/Armature.cs:330) DragonBones.WorldClock.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/WorldClock.cs:155) DragonBones.DragonBones.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/core/DragonBones.cs:357) DragonBones.ClockHandler.Update () (at Assets/Scripts/DragonBones/Scripts/unity/UnityFactory.cs:36)
I'm getting a Shader error when trying to compile the project for Android target
Using Unity 2019.4.0f1
When trying to build the project I am getting the following error:
Shader error in 'DragonBones/BlendModes/Framebuffer': invalid ps_5_0 output semantic 'VCOLOR1' at line 68 (on gles3)
Compiling Vertex program
Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_D
this is the part of the code that throws the error:
fixed4 frag(output vo #ifdef UNITY_FRAMEBUFFER_FETCH_AVAILABLE , inout fixed4 fetchColor : COLOR1 #endif ) : SV_Target
Can you please advice?
Switch bone with external resource?
Hi there,
As AS3 version, we can switch bones with any texture we want,
But with Unity, maybe that's feature is missing,
Bone img = armature.GetBone ("step1_01");
img.Display = Resources.Load("1/texture", typeof(Sprite));
Is there anyway for us to accomplish this?
请问,是否用UNITY 4.3新的2D特性编写?
如题。多谢!
Child armatures not working.
I can confirm that child armatures/skeletons do not work. Any thoughts on where the problem might be?
A new gameObject gets created for each child armature but it has no visible mesh. Also the gameObjects for the child armatures are not parented nor part of the main armature and are just floating off in space by themselves.
It may be better to use Unity 2d sprites and have a seperate sprite for each slot or bone. Or it would at least be nice to have the option to use sprites instead of a MeshRenderer. I see there is some code in UnityFactor that is commented out and uses the SpriteRenderer component for Unity sprites, is the planned for an update or was it replaced with the current MeshRenderer implementation?
切换动画出错
Is DragonBones 4.0 works with Unity?
Is DragonBones 4.0 works with Unity?
FlipX, FlipY don't work on runtime properly.
Please fix the FlipX, FlipY functionality for runtime.
During runtime, if I flip DragonBoneArmature, it doesn't work properly.
Does this work with Unity 5 or not?
Hey, the website says that DB is compatible with Unity but this stuff is just a mess. No documentation, I can't tell if it works or if I'm just not doing something right.
Draw Calls很多
Some elements display in the wrong position (skew related?)
Hi, I am trying to play some 2.3 files. They are parsed correctly and the animation sequences are recognized. However, some bones do not display at the correct position: they look twisted and smaller.
It appears that this happens in bones where the skX and skY parameters were animated, though I am not 100% sure. Are these supposed to work ok with the Unity implementation?
Organize the project structure
This post is just for feedback...
Please don't just throw in the folders and files, organize a little bit more, make unity packages and make a how-to guide and a kickstart, and if you can, translate to english, as far as I know, everything is in a foreign languaje
Keep the good work
current frame in animation
How to know a current frame of animation, that is playing now?
And how to know the maximum number of frames in the current animation?
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.