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ares's Issues

Decals

There should be support for creating and editing decals in AresEd.

Original issue reported on code.google.com by [email protected] on 8 Nov 2012 at 1:20

Support for map nodes

There should be support for editing and placing map nodes in AresEd. These can 
then be used for various things (like for example triggers with map nodes).

Original issue reported on code.google.com by [email protected] on 8 Nov 2012 at 1:35

Fix Foliage Painting in AresEd

What steps will reproduce the problem?
1. Switch to Foliage Mode
2. Select a type of Foliage
3. Start painting with mouse

The expected output is that the foliage density should increase. However, 
nothing happens instead.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 2:02

Loot editor

The CEL inventory system supports 'loot packages'. There should be a way to 
edit these in AresEd.

Original issue reported on code.google.com by [email protected] on 8 Nov 2012 at 1:17

Scaled labels

Allow scaling of labels for objects that are far away.

Original issue reported on code.google.com by [email protected] on 8 Nov 2012 at 1:43

Entity Picker in entity editor

In the entity and quest editor there are many cases where an entity picker 
would be handy so you don't have to type the entity name all the time.

Original issue reported on code.google.com by [email protected] on 9 Nov 2012 at 8:20

Settings dialog

AresEd needs a settings dialog with (at least) the following information:
- Default size/maximimze status of window
- Rendermanager from CS (deferred/unshadowed/...)
- Popup message window on error (bool)
- Display labels by default
- Label colors
- Enable camera light and edit light settings
- Default physics/opcode world
- ...

Original issue reported on code.google.com by [email protected] on 8 Nov 2012 at 1:42

Popup with common classes in entity editor

There are a number of predefined classes in the entity editor. Whenever class 
values can be input there should be a popup/combo with these to make it easier 
to enter them (for example, the changeclass reward) 

Original issue reported on code.google.com by [email protected] on 9 Apr 2013 at 6:32

Coordinating Development with Artist

This isn't a code review, but rather a process review. The artist has questions 
on how best to set up art for use in the game, such as, how should I specify 
the 1st camera? do I need to specify a 3rd person camera, where should I set 
the origin point on a player character? where on a bird? and so forth. 

I don't have a definitive set of questions at this time, but Ares will be a 
better product, and it will enable me to write artist-friendly docs, if we 
confer at this stage. 

I'd like to have a place (like a forum) to post questions which can be answered 
at leisure and serves as a record. This applies to the writers as well.


Original issue reported on code.google.com by [email protected] on 14 Oct 2011 at 8:23

Crash at exit

Currently AresEd no longer crashes at exit but this is because of a hacky 
woraround where AresEd simply does exit(0). This avoids the failing cleanup.

Original issue reported on code.google.com by [email protected] on 8 Nov 2012 at 1:54

Implement global UUID system

For the dynamic objects as defined in the pre-baseline game file it would be 
great if they could have some global UUID system so that you can make changes 
to that game file (i.e. add mods and so on) without (seriously) affecting saved 
game files. The current system is very brittle as it depends on the unique ID's 
(32-bit integers) that are assigned sequentially when objects are created.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 12:21

Pasting multiple items only shows wireframe for first item

What steps will reproduce the problem?
1. Select a number of items
2. Copy them to the clipboard
3. Paste them
4. Only the wireframe for the first object is shown.

Solution: show the wireframe for all objects as they will appear when pasted.

Original issue reported on code.google.com by [email protected] on 8 Nov 2012 at 1:19

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