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unrealfastnoise2's Issues

Noise Preview on BP Nodes

In the same way that the FastNoise2 Noise Tool has 2D texture previews on the nodes, the UnrealFastNoise2BlueprintLibrary BP function nodes should have previews.
image
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Node-based Editor for Instanced noise objects

UFastNoise2GeneratorBase based objects should be marked with DefaultToInstanced and EditInlineNew and then a custom node-based editor similar to the FastNoise2 Noise Tool could be setup within the editor to populate instanced UFastNoise2GeneratorBase properties.

Support for Android packaging

Hey,

Love your wrapper! I've been using it for a while in Win64 packages and it works great.
I see you've made some changes recently toward supporting other platforms, would you mind extending that to include a prebuilt Android lib?
I'm a little over my head when I try to do that myself, trying to understand errors like "cannot open [...]/Plugins/UnrealFastNoise2/Source/ThirdParty/FastNoise2/Win64/Release: Is a directory", or how to get a FastNoise.lib for Android (using CMake I presume?).

Cheers!

Support for macOS

Hi!

Thank you for this plugin! Really useful!

I would like to expand it adding support for macOS. Can you tell me briefly how to achieve that?

Thank you!

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