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kdgoalbar's Introduction

This control was born out of the heady days of iOS 5 & 6. Needless to say, the iOS and design communities have moved on. Similar, better controls can be found here.

I'm leaving the files available because I believe there is something to be learned from every piece of code, even the bad ones that make tons of mistakes (Did I really use an NSTimer for an animation?! I'm sorry! I didn't know any better!)

KDGoalBar

Simple circular progress bar & bar chart.

The project comes with a fully functional example using Storyboards.

To add a Progress Bar programatically to an existing view, the following code assumes you are drawing the progress bars on the main view of your root view controller, which is called ViewController.

First, make sure to add all the required files:

  • SoundPlayer.(h/m)
  • KDBarGraph.(h/m)
  • KDGoalBar.(h/m)
  • KDGoalBarPercentLayer.(h/m)
  • All PNG files contained in the "images" folder

The following frameworks are also required:

  • QuartzCore
  • AudioToolbox
  • CoreGraphics

Your header file, ViewController.h:

#import <UIKit/UIKit.h>
#import "KDGoalBar.h"

@interface ViewController : UIViewController {
    KDGoalBar *percentGoalBar;
    KDGoalBar *thumbGoalBar;
}

@end

Your implementation file, should look like this:

#import "ViewController.h"

@implementation ViewController

- (void)viewDidLoad
{
    // Frame coordinates are arbitrary to make this code example shorter
    // You could use "self.view.frame.size" to place them in the right position
    CGRect goalBarFrame = CGRectMake(80, 10, 177, 177);
    KDGoalBar *gb = [[KDGoalBar alloc] initWithFrame:goalBarFrame];
    percentGoalBar = gb;
    [percentGoalBar setAllowDragging:YES];
    [percentGoalBar setAllowSwitching:NO];
    [percentGoalBar setPercent:74 animated:YES];
    [self.view addSubview:percentGoalBar];
    
    goalBarFrame = CGRectMake(80, 210, 177, 177);
    gb = [[KDGoalBar alloc] initWithFrame:goalBarFrame];
    thumbGoalBar = gb;
    [thumbGoalBar setThumbEnabled:YES];
    [thumbGoalBar setAllowSwitching:NO];
    [self.view addSubview:thumbGoalBar];
}


- (void)viewDidUnload
{
    percentGoalBar = nil;
    thumbGoalBar = nil;
    [super viewDidUnload];
    // Release any retained subviews of the main view.
}

@end

kdgoalbar's People

Contributors

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Stargazers

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Watchers

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kdgoalbar's Issues

How to get selected value?

Hi guys, pls, could you help me with code, which I have to use if I want to read selected value in your object?

For instance: I have two your sliders in my app and I want to show higher value as new label.

I created vertical slider with same design, so I could countribute your project this week.

Thanks for help!

Jan
([email protected], Skype: janrock)

How to implement KDGoalBar using Interface Builder or programatically

Hello, this is a not exactly an issue but I'm trying to implement KDGoalBar programatically with no success.

I am trying to make it work on a project with no storyboards, initializing it with initWithFrame and adding it as a subview of the main view. Something like this:

Header file:

@property (weak, nonatomic) KDGoalBar *goalBar;

Implementation file:

- (void)viewDidLoad
{
    CGRect goalBarFrame = CGRectMake(160, 320, 177, 177);
    [goalBar initWithFrame:goalBarFrame];
    [goalBar setAllowDragging:YES];
    [goalBar setAllowSwitching:NO];
    [goalBar setPercent:68 animated:NO];
    [[self view] addSubview:goalBar];
}

I get no errors, just a blank view. Using the debugger I can see the goalBar variable holds a healthy KDGoalBar object, but it just doesn't get displayed.

Any ideas? Thanks in advance.

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