Giter Club home page Giter Club logo

webmonome's Introduction

WebMonome

Latest NPM release Dependencies Minzip Size License

communicate with devices beyond a translator

webmonome is a little library designed to enable communication with monome devices directly from the web browser (bypassing serialosc). while serialosc is the best choice 99% of the time, i thought that it might be nice to enable the creation of monome apps that required zero install/config.

usage

script include

<script src="https://unpkg.com/webmonome@alpha"></script>
const monome = new WebMonome();

const btn = document.createElement('button');
btn.innerHTML = 'connect';
btn.addEventListener('click', () => {
  monome.connect();
});
document.body.appendChild(btn);

const keydown = e => {
  monome.gridLed(e.x, e.y, true);
};

const keyup = e => {
  monome.gridLed(e.x, e.y);
};

monome.on('gridKeyDown', keydown);
monome.on('gridKeyUp', keyup);

import

npm install webmonome@alpha

import WebMonome from 'webmonome';

const monome = new WebMonome();

const btn = document.createElement('button');
btn.innerHTML = 'connect';
btn.addEventListener('click', () => {
  monome.connect();
});
document.body.appendChild(btn);

const keydown = e => {
  monome.gridLed(e.x, e.y, true);
};

const keyup = e => {
  monome.gridLed(e.x, e.y);
};

monome.on('gridKeyDown', keydown);
monome.on('gridKeyUp', keyup);

requirements

webmonome relies on the WebUSB api. information on browser support for the WebUSB api can be found over at caniuse.

api

webmonome is currently very bare bones (as i'm still working out the kinks with WebUSB and the monome serial protocol), but there is enough there to perform most grid operations.

connect

  • initialize WebUSB and connect to device:

    monome.connect()

system

system responses come in the form of events (see below), but this may be changed to include a callback or promise for ergonomics.

  • request device information:

    monome.query()
  • request device id:

    monome.getId()
  • request grid size:

    monome.getGridSize()

grid ops

  • set a single LED on or off:

    monome.gridLed(xCoord, yCoord, on)
    • xCoord: integer
    • yCoord: integer
    • on: boolean
  • set all LEDs on or off:

    monome.gridLedAll(on)
    • on: boolean
  • set on/off state for column of LEDs:

    monome.gridLedCol(xOffset, yOffset, state)
    • xOffset: integer
    • yOffset: integer (floored to multiples of 8 by the device firmware)
    • state: array of up to 8 0/1 bits
  • set on/off state for row of LEDs:

    monome.gridLedRow(xOffset, yOffset, state)
    • xOffset: integer (floored to multiples of 8 by the device firmware)
    • yOffset: integer
    • state: array of up to 8 0/1 bits
  • set on/off state for an 8x8 quad of LEDs:

    monome.gridLedMap(xOffset, yOffset, state)

    xOffset: integer yOffset: integer state: array of up to 64 0/1 bits

  • set system wide grid intensity:

    monome.gridLedIntensity(intensity)
    • intensity: integer (0-15)
  • set single LED to specific level:

    monome.gridLedLevel(xCoord, yCoord, level)
    • xCoord: integer
    • yCoord: integer
    • level: integer (0-15)
  • set all LEDs to specific level:

    monome.gridLedLevelAll(level)
    • level: integer (0-15)
  • set level state for column of LEDs:

    monome.gridLedLevelCol(num: xOffset, num: yOffset, []num: state)
    • xOffset: integer
    • yOffset: integer (floored to multiples of 8 by the device firmware)
    • state: array of up to 8 integers (0-15)
  • set level state for row of LEDs:

    monome.gridLedLevelRow(num: xOffset, num: yOffset, []num: state)
    • xOffset: integer (floored to multiples of 8 by the device firmware)
    • yOffset: integer
    • state: array of up to 8 integers (0-15)
  • set level state for an 8x8 quad of LEDs:

    monome.gridLedLevelMap(num: xOffset, num: yOffset, []num: state)
    • xOffset: integer
    • yOffset: integer
    • state: array of up to 64 integers (0-15)

event system

  • subscribe to events:

    monome.on(eventName, callback)
    • eventName: string
    • callback: function
  • unsubscribe from events:

    monome.off(eventName, callback)
    • eventName: string
    • callback: function

events

  • query {type: num, count: num}
  • getId str
  • getGridSize {x: num, y: num}
  • gridKeyDown {x: num, y: num}
  • gridKeyUp {x: num, y: num}

next steps

  • remaining /sys/ commands
    • grid offsets
    • addr scan
    • firmware version
  • arc ops
  • add any additional ops in the monome serial protocol (reaching something similar to libmonome)

see also

webmonome's People

Contributors

halvves avatar

Stargazers

Roman avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.