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Comments (9)

Halfdeaf avatar Halfdeaf commented on July 21, 2024

I am seeing the same thing across 4 servers.

from lagbgonreborn.

DoctorFTB avatar DoctorFTB commented on July 21, 2024

Hmm.. Its weird..
I not found any mistake by mod.
Player break leaves.
MC code get state from block.
MC code search property "PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle]}"
But stage not have "oak / spruce / birch / jungle" because block is Air -> "BlockStateContainer{block=minecraft:air, properties=[]}"

from lagbgonreborn.

Halfdeaf avatar Halfdeaf commented on July 21, 2024

It's not even a player breaking leaves. This happens when exploring and always less than 90 seconds after Lagbgon unloads chunks. I have a few reports that have a different block instead of air namely Mossy Cobble, stone and water

from lagbgonreborn.

DoctorFTB avatar DoctorFTB commented on July 21, 2024

About leaves -> I get info from crash.

from lagbgonreborn.

Halfdeaf avatar Halfdeaf commented on July 21, 2024

I'm also getting Integrated Dynamics complaining in the logs after lagbgon unloads https://pastebin.com/hJWBRV9c

from lagbgonreborn.

Beserkerlel avatar Beserkerlel commented on July 21, 2024

Is it possible that the unloading is happening during/before a leaf decay event and due to lag the unloading happens before the decay, causing the server look for a block to decay when there is none loaded?

from lagbgonreborn.

P3rf3ctXZer0 avatar P3rf3ctXZer0 commented on July 21, 2024

Maybe add a check to ignore unloaded entities.

from lagbgonreborn.

DoctorFTB avatar DoctorFTB commented on July 21, 2024

After 1 month testing by @ Halfdeaf I think I fix bug.. Fix in public.
Need tests.
1.0.5 version.

from lagbgonreborn.

DoctorFTB avatar DoctorFTB commented on July 21, 2024

Closed. In code: fixed. Not tested because TS not send any answer.

from lagbgonreborn.

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