Giter Club home page Giter Club logo

glsl-conditionals's Introduction

glsl-conditionals

npm version stability-frozen npm minzipped size dependencies types Conventional Commits styled with prettier linted with eslint license

Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with glslify.

Disclaimer: you might not need this as it is highly hardware dependant and branching might not equate more operations in modern GPUs. Also it can make your shader harder to visually parse.

paypal coinbase twitter

Installation

npm install glsl-conditionals

Usage

ESM

import * as glslConditionals from "glsl-conditionals";

const shader = /* glsl */ `
// Comparisons
${glslConditionals.WHEN_EQ}
${glslConditionals.WHEN_NEQ}

${glslConditionals.WHEN_GT}
${glslConditionals.WHEN_LT}

${glslConditionals.WHEN_GE}
${glslConditionals.WHEN_LE}

// Logical operators
${glslConditionals.WHEN_AND}
${glslConditionals.WHEN_OR}
${glslConditionals.WHEN_XOR}
${glslConditionals.WHEN_NOT}

void main() {
  float x = 10.0;
  float y = 0.0;

  y += 5.0 * when_eq(x, 0.0);
  y += 5.0 * when_eq(x, 0.0);
  y += 5.0 * when_neq(x, 0.0);
  y += 5.0 * when_gt(x, 0.0);
  y += 5.0 * when_lt(x, 0.0);
  y += 5.0 * when_ge(x, 0.0);
  y += 5.0 * when_le(x, 0.0);
  y += 5.0 * when_and(x, 0.0);
  y += 5.0 * when_or(x, 0.0);
  y += 5.0 * when_xor(x, 0.0);
  y += 5.0 * when_not(x, 0.0);

  // ...
}
`;

glslify

// Comparisons
#pragma glslify: when_eq = require(glsl-conditionals/when_eq)
#pragma glslify: when_neq = require(glsl-conditionals/when_neq)

#pragma glslify: when_gt = require(glsl-conditionals/when_gt)
#pragma glslify: when_lt = require(glsl-conditionals/when_lt)

#pragma glslify: when_ge = require(glsl-conditionals/when_ge)
#pragma glslify: when_le = require(glsl-conditionals/when_le)

// Logical operators
#pragma glslify: when_and = require(glsl-conditionals/when_and)
#pragma glslify: when_or = require(glsl-conditionals/when_or)
#pragma glslify: when_xor = require(glsl-conditionals/when_xor)
#pragma glslify: when_not = require(glsl-conditionals/when_not)

void main() {
  float x = 10.0;
  float y = 0.0;

  y += 5.0 * when_eq(x, 0.0);
  y += 5.0 * when_eq(x, 0.0);
  y += 5.0 * when_neq(x, 0.0);
  y += 5.0 * when_gt(x, 0.0);
  y += 5.0 * when_lt(x, 0.0);
  y += 5.0 * when_ge(x, 0.0);
  y += 5.0 * when_le(x, 0.0);
  y += 5.0 * when_and(x, 0.0);
  y += 5.0 * when_or(x, 0.0);
  y += 5.0 * when_xor(x, 0.0);
  y += 5.0 * when_not(x, 0.0);

  // ...
}

License

MIT. See license file.

glsl-conditionals's People

Contributors

ayamflow avatar dmnsgn avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.