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crosscode-tweak-pack's Introduction

dmitmel's tweak pack

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Micro-mods by dmitmel in a single 999-in-1 package, ranging from QoL tweaks to cheats. Also includes tools for debugging and mod development!

Included mods

The mods in this list are divided into various categories:

  • QoL - quality-of-life, various enhancements that don't affect the gameplay significantly. Recommended by me for the first playthrough! (also see my other mod called World map overhaul).
  • debug - tools for debugging or somehow else related to mod development.
  • cheat - self-descriptive and come with all implications of cheating (i.e. condemnation from random people on the Internet), but it's not like I'm gonna prevent you from using these. :P
  • assist - additional settings for the Assist Mode.

Most mods are disabled by default (where it is technically possible).

Sidenote: Where to find settings of the included mods?

It's simple. Most of them can be found by scrolling down in the "General" tab of the regular game settings menu:

screenshot

However, other settings may go to other tabs where it makes more sense. For instance, all shortcuts are added to the "Controls" tab, and all assist options are, obviously, added to the "Assists" tab.

Bindable mouse buttons [QoL]

Previous location
Always enabled

Allows binding the 4th and 5th mouse buttons (sometimes called "side buttons") to any action in the Controls settings. Be aware that those buttons don't have an icon for now!

Render hitboxes [debug]

Previous location

screenshot

Renders hitboxes as red wireframes.

Teleport anywhere! [cheat]

Previous location

screenshot

Teleport to any map/room in an area or a dungeon simply by clicking it in the map menu. Doesn't work with gamepads because the developer doesn't have one for testing.

Scale enemy HP [assist]

Previous location

screenshot

Adds an assist option which scales the hitpoints of enemies. Note that the game needs to be restarted after changing it! Based on https://github.com/falcorr/CCscaleHP (https://gbatemp.net/threads/crosscode-mods.578327/).

Player position marker [QoL]

Previous location

screenshot

Shows a marker for the player's position on the current map. Isn't accurate due to the limitations of the game, but is useful as a reference for placing stamps.

Chest radar [cheat]

screenshot

Shows markers for all chests in the current map (they are not saved as stamps).

Map menu shortcut [QoL]

Previous location
Always enabled

Adds a shortcut for quickly opening and closing the map menu, by default assigned to the key M. Note that you need to have the input-api mod installed if you want to rebind this shortcut.

Autoaim controls [cheat]

Previous location

An experimental mod, allows playing the game (to some extent) without moving the mouse. Use the Q and E keys to focus any enemy, the cursor will follow the focused enemy automatically, and you can move the cursor with the mouse to unfocus.

Skip title screen intro [debug]

Does exactly what it says on the tin - skips the intro sequence with logos which plays before the title screen.

Other recommended QoL mods

These mods are not included in this pack, but will be interesting nonetheless if you are looking for QoL stuff. Again, recommended by me for the first playthrough!

Homepage

screenshot

Adds a better world map for CrossCode.

Contributing

PRs are really appreciated! As you can see, almost every mod comes with a little catch or warning, I'd really love those to be fixed!

License

Written starting in 2020 by dmitmel.
To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see http://creativecommons.org/publicdomain/zero/1.0/.

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crosscode-tweak-pack's Issues

Option to disable Element Hotkeys returning to Neutral

Is there any way you could make an option where tapping the hotkey for an element while you're already in it would NOT return to Neutral again? Personally I'd love to only have the Neutral hotkey for returning to Neutral, as I often forget I'm already in a specific element, tap the hotkey to enter it, and just return to Neutral accidentally.

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