dljve / wordwar Goto Github PK
View Code? Open in Web Editor NEWWordwar game implementation for App-lab course
Wordwar game implementation for App-lab course
Record timestamp and action of user
Ideally still shuffle the board, while tiles maintain high semantic similarity with their neighbors.
Issue #5 should be fixed first for this.
Possible way:
If the user types the translation misspelled and hits enter the label from the top should turn red (just as it does in the rehearsal phase)
Currently the tiles decay too fast.
updateModel
: (1) how to handle the rare case of division by zero (2) why is the negative log sometimes taken in the nominator? Is this mathematically plausible (see Nijboer 2011, page 13) or is there an error in the implementation?Right now the keyboard stays visible. When you get into the lobby screen you have to press the back button in order to see the 'create new game' button.
During trial mode the non-active tiles should stay very transparent, but at some point they change back to normal. Probably due to a board update when the gameobject has changed.
Start of session:
At the end of the session, for each word:
Save Response Time parameters from SlimStampen model to csv
endSession function in SS
Save alpha parameters from SlimStampen model to csv
endSession function in SS
Save time points to csv
endSession function in SS
Save time points of forgetting tiles (to see how long after forgetting the tile the user rehearses them)
this is recorded in the log
Record end of session time
the log should record the time of the endGame message
To prevent
Possibly different configurations
It would be cool if the color of the tiles actually represent the activations as approximated by SlimStampen, before forgetting the tile entirely.
This would make the map of the game a more real representation of the knowledge in the brain.
I have created the AI, but it still needs to be tested whether it works
The AI is run by running the server.
Two AIs are created, one creates a game, the other joins it.
Then, the server waits for a third player to join the game and gives a starting sign to the two AIs to start playing.
It should have a similar behaviour to that of a human in terms of response times and forgetting words according to slim stampen.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.