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uiana-mapimporter's Issues

Unreal crash when importing Jet psk

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 752] Array index out of bounds: 2489600 from an array of size 14627

UnrealEditor_UnrealPSKPSA!UPSKFactory::Import() [D:\Documents\Unreal Projects\Valorant\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp:67]
UnrealEditor_UnrealPSKPSA!UPSKFactory::FactoryCreateFile() [D:\Documents\Unreal Projects\Valorant\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Public\PSKFactory.h:43]
UnrealEditor_UnrealEd
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Versions:
Unreal 5.2.1
VS 2022 Version 17.7.1

Additional information:
i'm attaching a log file called "valorant.txt". I found it in saved/logs and it looks like it might contain additional callstack information:
Valorant.log

Not an Issue But - Similar Thing for Characters?

First off, amazing work on this.

I wondered if you could answer this question.

I want to generate the materials for things like characters. I see there are some materials already built and included here. How did you build those? And could that be done to make materials for characters / weapons?

Like these: https://github.com/djhaled/Uiana-MapImporter/tree/main/Uiana/Content/Materials

I've tinkered with FModel/UModel, but I don't see how you were able to extract those uassets?

Thanks!

Compilation Error: UE 5.3.2

Registered process C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor.exe (PID: 12896)
Loading module C:\Users_\Documents\Unreal Projects\HelloValorant2\Binaries\Win64\UnrealEditor-HelloValorant2.dll (0.049 MB)
Loaded 1 module(s), 671 lazy load module(s), and 355 reserved page ranges (0.000s, 2 translation units)
Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code
Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.3\Engine\Build\BatchFiles\Build.bat -Target="HelloValorant2Editor Win64 Development -Project=""C:/Users/
/Documents/Unreal Projects/HelloValorant2/HelloValorant2.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCodingModules.json" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="HelloValorant2Editor Win64 Development -Project=""C:/Users/
/Documents/Unreal Projects/HelloValorant2/HelloValorant2.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCodingModules.json" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Log file: C:\Users_
\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for HelloValorant2Editor (no existing makefile)
Warning: Plugin 'Uiana' does not list plugin 'PythonScriptPlugin' as a dependency, but module 'Uiana' depends on 'PythonScriptPlugin'.
Warning: Plugin 'UnrealPSKPSA' does not list plugin 'ProceduralMeshComponent' as a dependency, but module 'UnrealPSKPSA' depends on 'ProceduralMeshComponent'.
Warning: Plugin 'UnrealPSKPSA' does not list plugin 'EditorScriptingUtilities' as a dependency, but module 'UnrealPSKPSA' depends on 'EditorScriptingUtilities'.
Parsing headers for HelloValorant2Editor
Running Internal UnrealHeaderTool "C:\Users_
\Documents\Unreal Projects\HelloValorant2\HelloValorant2.uproject" "C:\Users_\Documents\Unreal Projects\HelloValorant2\Intermediate\Build\Win64\HelloValorant2Editor\Development\HelloValorant2Editor.uhtmanifest" -WarningsAsErrors -installed
Total of 16 written
Reflection code generated for HelloValorant2Editor in 7.8039853 seconds
Building HelloValorant2Editor...
Using Visual Studio 2022 14.38.33133 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (2 physical cores, 4 logical cores)
Executing up to 2 processes, one per physical core
------ Building 3 action(s) started ------
[1/3] Compile [x64] SharedPCH.UnrealEd.Cpp20.cpp
[2/3] Compile [x64] Module.UnrealPSKPSA.cpp
C:\Users_
\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\BPFL.cpp(249): error C2660: 'CreatePackage': function does not take 2 arguments
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(948): note: see declaration of 'CreatePackage'
C:\Users_
\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\BPFL.cpp(249): note: while trying to match the argument list '(nullptr, const TCHAR *)'
C:\Users_
\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSAFactory.cpp(67): error C2065: 'FComponentReregisterContext': undeclared identifier
C:\Users_
\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSAFactory.cpp(67): error C2146: syntax error: missing ';' before identifier 'ReregisterContext'
C:\Users_
_____\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSAFactory.cpp(67): error C3861: 'ReregisterContext': identifier not found
C:\Users_\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSAFactory.cpp(31): warning C4996: 'IAnimationDataController::SetPlayLength': SetPlayLength with length in seconds in deprecated use SetNumberOfFrames using FFrameNumber instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users_
\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSAFactory.cpp(55): warning C4996: 'IAnimationDataController::AddBoneTrack': AddBoneTrack returning index is deprecated use AddBoneCurve returning bool instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
C:\Users_\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(162): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
C:\Users_
\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(163): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
C:\Users_\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(164): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
C:\Users_
\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(165): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
C:\Users_\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(166): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
C:\Users_
\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(179): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
C:\Users_________\Documents\Unreal Projects\HelloValorant2\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(192): error C2027: use of undefined type 'FSkeletalMaterial'
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Editor\UnrealEd\Public\ImportUtils\SkeletalMeshImportUtils.h(10): note: see declaration of 'FSkeletalMaterial'
[3/3] Compile [x64] Module.Uiana.cpp
Total time in Parallel executor: 194.73 seconds
Total execution time: 214.36 seconds
Build failed.

can't import meshes

I tried to import a map into UE using Uiana, but it crashes the moment meshes import starts.
any solutions?
Desktop Screenshot 2023 03 26 - 08 15 51 25

Not importing

Everything worked until the very last part. I clicked the green generate map button, but there was nothing in the level. Nothing popped up, but in split folder which is in the map folder which is in the exports folder had a bunch of folder with nothing in them.

5.3 Support

Hello! More a request than an issue but, I've got the Plugin running in 5.3 and imported a map, but seeing some texture issues. Any idea why this is?

To note, this was a fresh 5.3 project / fresh 5.3 engine install which imported Fracture.

Thanks!

auxillary

Assertion failed

Assertion failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHICore\Private\RHICoreShader.cpp] [Line: 59] Shader attempted to bind uniform buffer 'FTranslucentBasePassUniformParameters' at slot [Name: SceneTextures, Slot: 3] with hash '16844668', but the shader expected 'OpaqueBasePass' with hash '200347593'.

fixed with windowed full screen? lol

Texture

My Texture is not importing properly. please help me
Screenshot 2023-07-07 073307

Please assist

How do i resolve this issue. Please help. Also tried rebuilding it but did not work.

Screenshot 2023-12-28 235339

UE5.2 Compilation Error

Hi! i using ue5.2 and downloaded from main branch zip file (not releases also no publish after january) here is logs files; I hope it will be resolved ASAP

[1/9] Compile [x64] Module.Uiana.cpp
[2/9] Resource Default.rc2
[3/9] Resource Default.rc2
[4/9] Compile [x64] Module.UnrealPSKPSA.cpp
D:\ProjectT\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\BPFL.cpp(235): warning C4996: 'CreatePackage': Use CreatePackage overload that does not take the first Outer parameter. Specifying non-null outers for UPackages is no longer supported. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\ProjectT\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSAFactory.cpp(31): warning C4996: 'IAnimationDataController::SetPlayLength': SetPlayLength with length in seconds in deprecated use SetNumberOfFrames using FFrameNumber instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\ProjectT\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSAFactory.cpp(55): warning C4996: 'IAnimationDataController::AddBoneTrack': AddBoneTrack returning index is deprecated use AddBoneCurve returning bool instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
D:\ProjectT\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(162): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
D:\UE_5.2\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
D:\ProjectT\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(163): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
D:\UE_5.2\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
D:\ProjectT\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(164): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
D:\UE_5.2\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
D:\ProjectT\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(165): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
D:\UE_5.2\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
D:\ProjectT\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(166): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
D:\UE_5.2\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
D:\ProjectT\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(179): error C2027: use of undefined type 'FSkeletalMeshLODInfo'
D:\UE_5.2\Engine\Source\Runtime\Engine\Classes\Engine\SkinnedAsset.h(24): note: see declaration of 'FSkeletalMeshLODInfo'
D:\ProjectT\Plugins\UnrealPSKPSA\Source\UnrealPSKPSA\Private\PSKFactory.cpp(192): error C2027: use of undefined type 'FSkeletalMaterial'
D:\UE_5.2\Engine\Source\Editor\UnrealEd\Public\ImportUtils\SkeletalMeshImportUtils.h(10): note: see declaration of 'FSkeletalMaterial'
[5/9] Link [x64] UnrealEditor-UnrealPSKPSA.lib cancelled
[6/9] Link [x64] UnrealEditor-UnrealPSKPSA.dll cancelled
[7/9] Link [x64] UnrealEditor-Uiana.lib
Creating library D:\ProjectT\Plugins\Uiana\Intermediate\Build\Win64\x64\UnrealEditor\Development\Uiana\UnrealEditor-Uiana.lib and object D:\ProjectT\Plugins\Uiana\Intermediate\Build\Win64\x64\UnrealEditor\Development\Uiana\UnrealEditor-Uiana.exp
[8/9] Link [x64] UnrealEditor-Uiana.dll
Creating library D:\ProjectT\Plugins\Uiana\Intermediate\Build\Win64\x64\UnrealEditor\Development\Uiana\UnrealEditor-Uiana.suppressed.lib and object D:\ProjectT\Plugins\Uiana\Intermediate\Build\Win64\x64\UnrealEditor\Development\Uiana\UnrealEditor-Uiana.suppressed.exp
[9/9] WriteMetadata UnrealEditor.target cancelled

Blue screen. Clock watchdog timeout

When I try to import the meshes of a valorant map I get a blue screen of death. The error message is Clock_watchdog_timeout.
It only happens when I try to import meshes from a map, lighting and everything else is fine.

I'm on windows 11 latest updates. I have an Rx 7900 XT.

White Materials

I've noticed that there are some cube/plane meshes around the scene with material that is completely white

image
image
image

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