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This project forked from siyalatas/pks_rebalancing

30.0 11.0 13.0 4.85 MB

This fork aims to fix the immediate errors in the sparsely maintained mod, as well as add some rebalancing for the more 'hardcore' features of the mod. In case you don't want the rebalancing, the vanilla-errorfixed branch should serve you well. Credit for initial error fixes goes to /u/dissociativity of the Cataclysm discourse forum.

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chaosvolt avatar dangernoodle avatar degenerategroundstate avatar dissociativity avatar firestorm01x2 avatar illi-kun avatar kenan2000 avatar kholat avatar mpccelon avatar pisskop avatar poragon avatar sigkaiser avatar siyalatas avatar szara-manofhonor avatar theanay256 avatar themrbakit avatar warlander avatar zhilkinserg avatar

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pks_rebalancing's Issues

"tools_needed" wants objects, not strings

The tools_needed entry wants an object instead of a string now.

 DEBUG    : Error: data/mods//PKs_Rebalancing-5.7.2i_UO//items/comestible.json: line 238:23: Expected json object


    "use_action": {
      "type": "consume_drug",
      "tools_needed": "
                      ^
                       syringe",
      "effects": [ { "id": "triffid_cure", "duration": 1 }, { "id": "doom_unhealth", "duration": 5 } ]
    },


 FUNCTION : bool main_menu::new_character_tab()
 FILE     : src/main_menu.cpp
 LINE     : 736

This should be

"tools_needed": { "syringe": 1 },

error message- flare ammo

Kept getting the errors below, tracked the source down to this mod. Did a fresh install of CDDA with up to date mods to make sure it wasn't just due to incompatibilities with old files.


DEBUG : warnings for type flaregun:
there is no actual ammo of type signal_flare defined

FUNCTION : void Item_factory::check_definitions() const
FILE : src/item_factory.cpp
LINE : 1142


DEBUG : warnings for type signal_flare:
ammo type is not known

FUNCTION : void Item_factory::check_definitions() const
FILE : src/item_factory.cpp
LINE : 1142


DEBUG : warnings for type flare_gmod:
there is no actual ammo of type signal_flare defined

FUNCTION : void Item_factory::check_definitions() const
FILE : src/item_factory.cpp
LINE : 1142

load error

error as followed (CDDA ver. 9618)

DEBUG : Error: data/mods//PKs_Rebalancing-master//monsters/ant.json: line 523:37: Expected bool

    "fake_dex": 2,
    "fake_per": 2,
    "require_targeting_player": "
                                ^
                                 false",
    "require_targeting_npc": false,
    "require_targeting_monster": false,

FUNCTION : bool main_menu::load_character_tab()
FILE : src/main_menu.cpp
LINE : 1012

Ithaca 2021 dispersion very low

Looks like just fifteen (15) , compared to 315 for an M1014

  • OS: Windows
    • OS Version: 10.0 1903
  • Game Version: 0.D-10681-gab89765 [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Magiclysm [magiclysm],
    More Survival Tools [More_Survival_Tools],
    Makeshift Items Mod [makeshift],
    Icecoon's Arsenal [ew_pack],
    Medieval and Historic Classes and Shields [Medieval_Stuff],
    PKs Rebalancing [PK_REBALANCE],
    More Locations [more_locations],
    Fuji's More Buildings [FujiStruct],
    Folding Parts pack [deoxymod],
    Vehicle Additions Pack [blazemod],
    Arcana and Magic Items [Arcana],
    Bionic Slots [cbm_slots],
    Fuji's Military Profession Pack [fuji_mpp],
    Manual Bionic Installation [manualbionicinstall],
    Safe Autodoc [safeautodoc],
    Sleep Deprivation [sleepdeprivation],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills]
    ]

[10287] Crashed to menu.

Hello, i've encountered a crash to menu through this mod and i'm eager to have it fixed!

When i updated to this version.
image

i got this error.
image
And this.
image

i like the mod very much and hope to see it keep progressing, thank you for reading!

Crash during world load

DEBUG : Error: data/mods//PKs_Rebalancing-master//pk_start_locations.json: line 3:30: must specify either id or abstract

[
{
"type": "start_location",
^
"ident": "doomlabs",
"name": "PRM Laboratories",
"target": "doomlab_lab_open"

FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 816

All the Errors

Probably related to #18, I am getting all the errors independent of other mods and independent of CDDA build with the newest version of PK:
debug.log

As far as I know, these errors will cause a CTD if I even tried to start with a new character.

Item list error with Realistic Guns Mod

I shouldn’t have used the realistic guns mod to begin with or updated to the newest exp but I had to see the new hunger mechanics, and I cant take off the mod now: ver 8746 - PK - Garden pots - folding parts

DEBUG    : Error: data/mods//realguns/magazine.json: line 2:3: member not found: name

[
  {
   ^

    "id": "40_speedloader6",
    "copy_from": "40_speedloader6",

 
 FUNCTION : bool main_menu::load_character_tab()
 FILE     : src/main_menu.cpp
 LINE     : 965`

Rot zombie definition incompatible with change in core json

After the addition of dissoluted devourer zombies, rot zombies now have an upgrade evolution "into". The replacement and variants in this mod have an "into_group" for their evolution. The game displays an error on load (with similar errors for the _flue and _worms varieties:
ERROR : src/monstergenerator.cpp:1099 [void MonsterGenerator::check_monster_definitions() const] both into and into_group defined for monster mon_zombie_rot

from vanilla mon_zombie_rot:
"upgrades": { "half_life": 23, "into": "mon_devourer" },

and from PK's:
"upgrades": { "half_life": 10, "into_group": "GROUP_ZOMBIE_DECAY" },

CTD when loading

Starting a game with PKs Rebalancing causes a CTD during loading:
Untitled

Untitled2

Untitled3

anothersimulacrum on the discord said it's as easy as deleting the NO_ROTATE flag from the corresponding object, but when I do it, it just causes more errors.

Starting locations error

Trying to run v5.7.2M0.E on cdda v0.E3 and no other mods I get this error when creating a new character.
Senzanome
The syntax of the file is indeed different from the core game one.

Recent update on the game's monster flag broke the mod.

so there is recent changes to the monster's flag fucntion, which basically change them into JSON-like (example : flag "REGENERATES_100" now become "regenerates" : 100 )

and this changes breaks 3 mods that i use (Cata++, Secronom<already fixed, and PK's Rebalancing) and the error is that the flag "REGENERATES_100" is no longer invalid.

Crash during world loading

Installed the mod (PK's Rebalancing-master), started the game through the executable, selected the mod for my new game and attempted to generate a new world.
Game crashed on world loading ...

Annotation 2020-07-29 013113

Annotation 2020-07-29 013145

Capture

Thanks in advance

Current experimental (Build # 10296) crashes with this error

DEBUG : Error: data/mods//PKs_Rebalancing-master//pk_construction.json: line 3:28: requested non-existing member "id"

[
{
"type": "construction",
^
"skill": "survival",
"description": "Construct makeshift post-fence",
"category": "CONSTRUCT",

FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 778

Houses spawn off-road

Houses in latest experimentals sometimes spawn off-road when PK Rebalancing (tested with latest GitHub version) is active. This happens most often in small cities.
I checked the following overhaul mod combinations:

  • PK Rebalancing and Cataclysm++ (issue exists)
  • PK Rebalancing (issue exists)
  • Cataclysm++ (no issue)
  • Base game (no issue)

Some examples:



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