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CraigBuilds avatar CraigBuilds commented on August 17, 2024

I have tried restoring the energy by calling this every loop:

    //rescale the velocities of all bodies to correct the total energy to its expected value 
    pub fn restore_energy(&mut self, handle: rapier::RigidBodyHandle, expected_energy: f32) {
        let body = self.rigid_body_set.get_mut(handle).unwrap();
        let current_energy = body.linvel().norm_squared() * body.mass();
        let scale = (expected_energy / current_energy).sqrt();
        body.set_linvel(body.linvel() * scale, true);
    }

And this has worked to some extent, as the total energy now stays the same. However, the y velocity still goes towards zero.

from rapier.

CraigBuilds avatar CraigBuilds commented on August 17, 2024

I've solved this myself. I needed to set friction to zero. Closing issue.

from rapier.

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