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lgd-server's Issues

minimap

I believe that there is some error in a minimap where when the index is repeated it only makes one reading for each unique index

Compile the project successfully, but difficult in database...

For making a mu server to play for fun, so I tried to compile the project successfully although I'm not the C++ programmer.
But I failed in database, because it will cost many time to guess the schema to create tables...
So I list the progress for compile the project:

  • Clone this project source code to your computer
  • Install Visual Studio 2013. VS2015 or higher version will compile failed at last.
  • Download C++ boost, unzip the this to C://Boost_2013
  • Open the VS2013 x86 native command line tool and run C://Boost_2013/bootstrap.bat to build engine
  • Run the C://Boost_2013/bjam.exe to build the C++ boost library.
  • Open the Mu Online Nuevo.sln with Visual Studio 2013 and compile the project (ConnectServer/Game/LoginServer/ServerLink/Common) successfully. We have four *.exe file in Release folder.
  • Download MySQL with docker, startup MySQL Server with root user and root password on port 3306.
  • Now run the ConnectServer.exe we found the log file that so many error log. Now we should guess the schema to create tables...

Author of this source code don't give the scripts to create mu database... Maybe we can guess the schema from source code, just like these SQL, but I don't have so many time to do that. I hope there is someone can cover this difficult problem. ๐Ÿ˜‚

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