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lcdonald's Introduction

LCDonald

Simulator engine for reproducing LCD games made by McDonald's in the 2000's.
Mostly focused on simulating the McDonald's Sonic LCD games.

You can read more details about the technical stack here.

Feel free to look at the issues if you want to help on a game!

Features

  • SVG-based rendering for LCD elements
  • Uses the well-known MAMELayout format for screen positioning
  • AvaloniaUI-based frontend, runs on Windows/Mac/Linux -- Backend is pure .NET and can run on (mostly)anything!

All scanned/photographied materials in this repository are ©️SEGA, 2004/2005/2006.
This uses the DSEG 7-segment font.

Build instructions

# Windows
cd LCDonald.Desktop && dotnet restore && dotnet publish .\LCDonald.Desktop.csproj -c release -r win-x64

# Linux
cd LCDonald.Desktop && dotnet restore && dotnet publish .\LCDonald.Desktop.csproj -c release -r linux-x64

# macOS
cd LCDonald.Desktop && dotnet restore && dotnet msbuild -t:BundleApp -p:RuntimeIdentifier=osx-x64 -property:Configuration=Release

# Android 
cd LCDonald.Android && dotnet build .\LCDonald.Android.csproj -c release 

lcdonald's People

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Forkers

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lcdonald's Issues

Shadow Hockey (2004?)

Picture of the game to simulate

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Billy's Giant Egg (2004)

image

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Knuckles' Treasure Hunt (2004)

Picture of the game to simulate

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Sonic's Action Game (2003)

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Tails' Soccer (2005)

Picture of the game to simulate

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Sonic Extreme Boarding (2004)

Picture of the game to simulate

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Big's Fishing (2004)

Picture of the game to simulate

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Sonic Skateboard (2005)

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Sonic Speedway (2003)

  • Game owned (gray version only, it'd be interesting to have the blue one!)
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • This one is interesting, since the LCD elements were apparently reused for a Sonic Flash Game.
  • mamelayout file written
  • Simulator logic written
  • Photos of blue game variant
  • Hi-res manual scan

Shadow Grinder (2003)

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Amy & Rouge Tennis (2005)

  • Tennis game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Cream Flower Catch (2004/2005)

Picture of the game to simulate

  • Games owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Knuckles' Baseball (2005)

Picture of the game to simulate

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Knuckles' Soccer (2003)

Picture of the game to simulate

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

AiAi Banana Catch (2003)

image

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Shadow Basketball (2005)

Picture of the game to simulate

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Tails' Sky Patrol (2003)

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Amy & Rouge Volleyball (2004)

Picture of the game to simulate

  • Game owned
  • Manual owned and scanned
  • Photos taken (front, back, cover open or closed if there's one)
  • LCD elements digitized and vectorized to SVG
  • mamelayout file written
  • Simulator logic written

Logic is likely the same as #8 .

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