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Stunt Rally - game based on VDrift and OGRE, with Track Editor
Copyright (C) 2014 Crystal Hammer and contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
The license GPL 3.0 applies only to code written by us.
Which is in source dir, subdirs: editor, network, ogre and road.
Libraries used have their own licenses.
For data licenses look in various .txt files in data subdirs.
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Links
Project's Homepage: (all links, Wiki pages)
http://code.google.com/p/vdrift-ogre/
Releases: (Windows installer, Linux binary)
https://sourceforge.net/projects/stuntrally/files/
Git repositories: (for latest sources, data, and tracks)
https://github.com/stuntrally/
Forums: (Report bugs, issues, ideas, comments, etc):
http://forum.freegamedev.net/viewforum.php?f=77
Screenshots gallery: (from all versions)
http://picasaweb.google.com/CryHam/
Videos: (gameplay and editor)
http://www.youtube.com/user/TheCrystalHammer
Editor tutorial:
http://code.google.com/p/vdrift-ogre/wiki/TrackEditor
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Description
The game features 153 tracks in 24 sceneries and 19 cars.
Game modes include: Single Race, Tutorials, Championships, Challenges,
Multiplayer and Split Screen. Also Replays and Ghost drive are present.
The Track Editor allows modifying and creating tracks.
Both run on Linux and Windows.
The game aims at a rally style of driving (like in Richard Burns Rally),
with possible stunt elements (jumps, loops, pipes)
and uses a 3D spline generated road.
For full features list check: http://code.google.com/p/vdrift-ogre/wiki/Features
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Hardware requirements
The minimum hardware is:
a CPU with 2 cores, above 2.0GHz,
and GPU: GeForce 9600 GT or Radeon HD 3870,
with Shader Model 3.0 supported and 256 MB GPU RAM (512 on higher settings).
A good GPU for smooth play at Higher preset is GTX 560 Ti (no effects).
It is possible to run on older, but
integrated GPUs or laptops can't handle the game well (or at all).
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Running
In game Esc/Tab key shows/hides Options.
At first in Options window (tab Screen) adjust resolution and
pick settings preset according to your GPU.
Restart after changing preset.
Keys used in game can be seen in Options tab [Input].
If you want to reassign keys, or have a game controller
go to tab [Input] to configure it and test range.
By default, drive with arrow keys, use backspace to rewind after crashes.
Change cameras with C/X (with shift for main cameras only).
Cameras can be adjusted in game, by mouse - move mouse to see actions.
All settings and logs are saved to user folder (check Wiki page [Paths]).
If you have problems running, read Wiki page [Running].
If it doesn't help, report on IRC or make an issue on Forum [SR Bugs & Help]
(if a similar topic doesn't exist). Be sure to attach your log files.
Editor
In editor, F1 key shows/hides Options,
press Ctrl-F1 to read what can be edited and how.
Tab key switches between Camera/Edit mode.
There isn't (and won't be) an undo function -
hit F5 to reload last track state, and F4 to save it (often).
After each save, track can be tested in game.
There is an Editor Tutorial Wiki page (link at top)
with videos: 14 chapters, 64 minutes total.
Have fun !
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Compiling
For newest sources and how to compile them check
project's Wiki page [Compiling].
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Help is welcomed
Currently there is 1 active programmer.
We are looking for skilled and motivated people
that can help improving the game or editor.
Testers
If you are able to build from sources,
you can test and report bugs or suggestions.
Programmers
If you know C++, OGRE or shaders, and could
handle one (or some) of the project's [Issues],
or want to do something better and know how to.
Artists
Help exporting existing models from Blender to Ogre.
Editing meshes for game, uv unwrap, texturing etc.
If you can create/edit 3D models and textures
or record/edit sounds for the game.
Track creators
If you manage to create an interesting track,
it could be released in future versions.
Translators
If you want to help translating into
a language, check Wiki page [Localization].
If so, tell us on IRC at #stuntrally on freenode,
or by posting on Forum,
or email me at: cryham (at) g m a i l (dot) com.