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dynamik's Introduction

Dynamik: Game Engine Framework

Dynamik is a futuristic game engine framework which can be used to build a custom engine for your game.

Why Dynamik?

Most of the time, when developers build a new engine tailor fitted to their game, they'll have to deal with a lot of "glue" code to make sure that different libraries work with each other. Dynamik provides a variety of libraries which are intercompatible and allows the developers to skip the gluing part and get right into building the engine.

Is Dynamik specifically for engines?

No, not at all. You can use Dynamik as a game framework too and use the high level APIs as engine modules. This will save you more time if your intention is to build a game, not an engine.

How is it licensed?

Dynamik is licensed under Apache v2.0. It is open source with minimum restrictions!

How can I get started?

Its simple as creating a new project, adding the required include paths with the required libraries and start coding! We also have a Demo folder where you can find some simple demonstrations.

Configuration

We recommend using Visual Studio 2019 with the C++ development package downloaded. You will also need Premake5 if you wish to build the repository yourself.

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