Giter Club home page Giter Club logo

patchwire-gm's Introduction

Patchwire for GameMaker: Studio

GameMaker client scripts for the Patchwire multiplayer server framework

Version 2.0.0

Compatible with Patchwire 0.5.*.

Installation

Download the latest .yymps release of Patchwire and import the local package. For detailed instructions, see this guide

Usage

Patchwire is great for simple online connectivity and centers around a paradigm of sending "commands" to and from a server. A command has a name and data associated with it. For example, consider a command called "chat" which has two pieces of data: the user that send the message, and the message.

Your game would send a "chat" command to the server, which would see the command and handle it. Likely, the server would just broadcast the same command back to all other connected clients. Those clients would then have their own "chat" command handler.

As such, most of the Patchwire API centers around creating, sending and receiving "commands". You will establish "command handlers" to handle incoming commands from the server, and you will send commands back out.

Creating a network manager object

// obj_network_manager - Create
net_init();
net_connect("YOUR_SERVER_IP", YOUR_SERVER_PORT);

This will initialize the client networking and connect to the given Patchwire server. Upon connecting, the client will receive a connected command. Let's go over how commands are handled next.

// obj_network_manager - Create

net_cmd_add_handler("connected", function(data) {
  status = "Connected";
  name = data[? "name"];
});
// obj_network_manager - Networking
net_resolve();

In the create event, we specify a handler function for the connected command. In the networking event, we tell the Patchwire client to handle incoming commands with net_resolve(). In this case, when the connected command is received, its contents will be sent to the provided function, which can do whatever you please. In this case, we're just setting some variables. The first parameter of the handler function will be a ds_map of data from the server. This map will be automatically destroyed after all handlers run.

Writing command handler scripts

Lets use the example of writing a handler for a chat command from the server. We have connected to the server and added a command handler for the chat command to use handle_chat to handle the command. Let's say the server sends us a chat command that looks like this:

{
    command: 'chat',
    user: 'twisterghost',
    message: 'Hello, world!'
}

Patchwire will route this command into the handler, providing the command JSON as a ds_map, so we can handle it like this:

net_cmd_add_handler("chat", function(data) {
  show_message(data[? "user"] + ': ' + data[? "message"]);
});

Again, you do not need to handle deleting the data map after your handler script runs. Patchwire cleans it up for you.

Sending commands to the server

Sending a command is just as important as handling one, but much easier! To send a command, use the following syntax:

// Initialize the command, returns a ds_map
var command = net_cmd_init("SOME_COMMAND_TYPE_HERE");

// Optionally add data to the command
command[? "someKey"] = "someValue";

// Send the command to the server
net_cmd_send(command);

NOTE: If you don't provide the command value in net_cmd_init, Patchwire will just send whatever the most recently created command was.

Docs

For more documentation, see:

GM Core

Patchwire-GM is a part of the GM Core project.

patchwire-gm's People

Contributors

twisterghost avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.