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inventorygui's Introduction

InventoryGUI

A papermc GUI library.

Features

  • DSL style code
  • Modular inventory GUI without the requirement of event declaration

Dokka

You can see the Dokka document.

Contact

If you wanna send issues or discussions or PR more the faster, please contact with my discord server!

  • Discord Server: Link

License

This library is licensed under the General Public License v3.0.

Import Library

  • Maven
<repositories>
    <repository>
        <releases>
            <enabled>true</enabled>
        </releases>
        <id>central</id>
        <url>https://repo.maven.apache.org/maven2</url>
    </repository>
</repositories>

<dependency>
    <groupId>net.projecttl</groupId>
    <artifactId>InventoryGUI-api</artifactId>
    <version>VERSION</version>
</dependency>
  • Gradle (Groovy DSL)
repositories {
  mavenCentral()
}

dependencies {
  implementation 'net.projecttl:InventoryGUI-api:VERSION'
}
  • Gradle (Kotlin DSL)
repositories {
  mavenCentral()
}

dependencies {
  implementation("net.projecttl:InventoryGUI-api:VERSION")
}

If you are using spigot/paper 1.17+, you can use the library-loading feature instead of shading.

  • plugin.yml (1.17+)
# ...
libraries:
  - net.projecttl:InventoryGUI-api:VERSION
# ...

How to use this Library

This library is kotlin-optimized. DSL pattern will break unless you use kotlin.

class TestGui {
  fun inventory(player: Player) {
    player.gui(Component.text("TestGUI"), InventoryType.CHEST_27) {
        
        // Prints 'Hello!' when clicked
        slot(0, ItemStack(Material.GRASS_BLOCK)) {
            player.sendMessage("Hello!")
        }

        // Does nothing on click
        slot(1, ItemStack(Material.IRON_INGOT))
    }
  }
}

More examples here

inventorygui's People

Contributors

css-chess avatar devproje avatar dolphin2410 avatar myoun avatar r2turntrue avatar ssyuk avatar wh64dev avatar

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Watchers

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inventorygui's Issues

BUG

image
해당 상황에서 양손 아이템 맞바꾸기(기본 F키)를 누르면 커서를 올리고있는 아이템이 왼손으로 가서 아이템을 얻을수있습니다

InventoryGUI-test에 적혀있는 코드 실행시 에러발생

서버 버전: 1.17.1
컴파일 자바 버전 & 서버 자바: 16
InventoryGUI는 implementation으로 빌드

Enabling v0.0.1 라고 정상적으로 뜨지만 "animation"라고 서버 내에서 쳐보면
캡처
이라고 뜨면서 작동하지 않습니다.

(코트 위치):
코드는
'''
3: import io.papermc.paper.event.player.AsyncChatEvent
4: import net.kyori.adventure.text.Component
5: import net.kyori.adventure.text.format.NamedTextColor
6: import net.kyori.adventure.text.serializer.plain.PlainTextComponentSerializer
7: import net.projecttl.inventory.gui.animatedGui
8: import net.projecttl.inventory.gui.utils.InventoryType
9: import org.bukkit.Material
10: import org.bukkit.event.EventHandler
11: import org.bukkit.event.Listener
12: import org.bukkit.inventory.ItemStack
13: import org.bukkit.plugin.java.JavaPlugin
14: import kotlin.random.Random

17: class Main : JavaPlugin(), Listener {
18: override fun onEnable() {
19: server.pluginManager.registerEvents(this, this)
20: }

21: @eventhandler
20: fun chat(event: AsyncChatEvent) {
21: if(PlainTextComponentSerializer.plainText().serialize(event.message()).contains("animation")) {
22: println(PlainTextComponentSerializer.plainText().serialize(event.message()))
21: val anim = event.player.animatedGui(this, InventoryType.CHEST_27, Component.text("Hi", NamedTextColor.GREEN)) {
22: base {
23: slot(0, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
24: slot(1, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
25: slot(2, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
26: slot(3, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
27: slot(4, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
28: slot(5, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
29: slot(6, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
30 : slot(7, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
31: slot(8, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
32: slot(9, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
33: slot(10, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
34: slot(11, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
35: slot(15, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
36: slot(16, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
37: slot(17, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
38: slot(18, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
40: slot(19, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
41: slot(20, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
42: slot(21, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
43: slot(22, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
44: slot(23, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
45: slot(24, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
46: slot(25, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
47: slot(26, ItemStack(Material.WHITE_STAINED_GLASS_PANE))
48: }
49:
50: frame(0) {
51: slot(12, ItemStack(Material.GOLDEN_APPLE))
52: slot(13, ItemStack(Material.DIRT))
53: slot(14, ItemStack(Material.IRON_INGOT))
54: }

56: for(i in 0 until 50) {
57: frame(i * (if(i <= 20) 2 else if(i <= 10) 4 else if(i <= 10) 8 else 16)) {
58: val rand = Random.nextInt(0, 5)
59: val rand2 = Random.nextInt(0, 5)
60: val rand3 = Random.nextInt(0, 5)
61: slot(12, ItemStack(if(rand == 0) Material.GOLDEN_APPLE else if(rand == 1) Material.IRON_INGOT else Material.DIRT))
62: slot(13, ItemStack(if(rand2 == 0) Material.GOLDEN_APPLE else if(rand2 == 1) Material.IRON_INGOT else Material.DIRT))
63: slot(14, ItemStack(if(rand3 == 0) Material.GOLDEN_APPLE else if(rand3 == 1) Material.IRON_INGOT else Material.DIRT))
64: }
65: }
66: }
67: anim.start()
68: }
69: }

71: }
'''
입니다.

4.3.1 Error

[15:32:46 WARN]: java.lang.ExceptionInInitializerError
[15:32:46 WARN]:        at net.projecttl.inventory.gui.SimpleInventoryBuilder.<init>(SimpleInventoryBuilder.kt:35)
[15:32:46 WARN]:        at net.projecttl.inventory.InventoryGUIKt.gui(InventoryGUI.kt:54)
[15:32:46 WARN]:        at routine-bukkit-1.0-SNAPSHOT-all.jar//xyz.r2turntrue.routine.bukkit.RoutineMenu.open(RoutineMenu.kt:16)
[15:32:46 WARN]:        at routine-bukkit-1.0-SNAPSHOT-all.jar//xyz.r2turntrue.routine.bukkit.RoutineCommand$init$1$2$2.invoke(RoutineCommand.kt:17)
[15:32:46 WARN]:        at routine-bukkit-1.0-SNAPSHOT-all.jar//xyz.r2turntrue.routine.bukkit.RoutineCommand$init$1$2$2.invoke(RoutineCommand.kt:16)
[15:32:46 WARN]:        at io.github.monun.kommand.v1_17_1.NMSKommandKt.convert$lambda-14$lambda-12$lambda-11(NMSKommand.kt:136)
[15:32:46 WARN]:        at com.mojang.brigadier.CommandDispatcher.execute(CommandDispatcher.java:263)
[15:32:46 WARN]:        at com.mojang.brigadier.CommandDispatcher.execute(CommandDispatcher.java:177)
[15:32:46 WARN]:        at net.minecraft.commands.CommandDispatcher.a(CommandDispatcher.java:282)
[15:32:46 WARN]:        at org.bukkit.craftbukkit.v1_17_R1.command.VanillaCommandWrapper.execute(VanillaCommandWrapper.java:45)
[15:32:46 WARN]:        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:159)
[15:32:46 WARN]:        at org.bukkit.craftbukkit.v1_17_R1.CraftServer.dispatchCommand(CraftServer.java:869)
[15:32:46 WARN]:        at net.minecraft.server.network.PlayerConnection.handleCommand(PlayerConnection.java:2262)
[15:32:46 WARN]:        at net.minecraft.server.network.PlayerConnection.a(PlayerConnection.java:2073)
[15:32:46 WARN]:        at net.minecraft.server.network.PlayerConnection.a(PlayerConnection.java:2054)
[15:32:46 WARN]:        at net.minecraft.network.protocol.game.PacketPlayInChat.a(PacketPlayInChat.java:46)
[15:32:46 WARN]:        at net.minecraft.network.protocol.game.PacketPlayInChat.a(PacketPlayInChat.java:6)
[15:32:46 WARN]:        at net.minecraft.network.protocol.PlayerConnectionUtils.lambda$ensureRunningOnSameThread$1(PlayerConnectionUtils.java:56)
[15:32:46 WARN]:        at net.minecraft.server.TickTask.run(TickTask.java:18)
[15:32:46 WARN]:        at net.minecraft.util.thread.IAsyncTaskHandler.executeTask(IAsyncTaskHandler.java:149)
[15:32:46 WARN]:        at net.minecraft.util.thread.IAsyncTaskHandlerReentrant.executeTask(IAsyncTaskHandlerReentrant.java:23)
[15:32:46 WARN]:        at net.minecraft.server.MinecraftServer.executeTask(MinecraftServer.java:1426)
[15:32:46 WARN]:        at net.minecraft.server.MinecraftServer.executeTask(MinecraftServer.java:192)
[15:32:46 WARN]:        at net.minecraft.util.thread.IAsyncTaskHandler.executeNext(IAsyncTaskHandler.java:122)
[15:32:46 WARN]:        at net.minecraft.server.MinecraftServer.bf(MinecraftServer.java:1404)
[15:32:46 WARN]:        at net.minecraft.server.MinecraftServer.executeNext(MinecraftServer.java:1397)
[15:32:46 WARN]:        at net.minecraft.util.thread.IAsyncTaskHandler.awaitTasks(IAsyncTaskHandler.java:132)
[15:32:46 WARN]:        at net.minecraft.server.MinecraftServer.sleepForTick(MinecraftServer.java:1375)
[15:32:46 WARN]:        at net.minecraft.server.MinecraftServer.x(MinecraftServer.java:1286)
[15:32:46 WARN]:        at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:319)
[15:32:46 WARN]:        at java.base/java.lang.Thread.run(Thread.java:831)
[15:32:46 WARN]: Caused by: org.bukkit.plugin.InvalidPluginException: Should be loaded by a plugin
[15:32:46 WARN]:        at net.projecttl.inventory.InventoryGUI.plugin$lambda-0$checkLoader(InventoryGUI.kt:35)
[15:32:46 WARN]:        at net.projecttl.inventory.InventoryGUI.plugin$lambda-0$checkLoader(InventoryGUI.kt:36)
[15:32:46 WARN]:        at net.projecttl.inventory.InventoryGUI.plugin$lambda-0$checkLoader(InventoryGUI.kt:36)
[15:32:46 WARN]:        at net.projecttl.inventory.InventoryGUI.<clinit>(InventoryGUI.kt:40)
[15:32:46 WARN]:        ... 31 more

InventoryGUI Player Inventory

InventoryGUI 에서 slot(i, stack) {} 형식으로 작성했을때, 그것이 InventoryGUI 에서만이 아니라 Player Inventory 의 i 번째 칸을 클릭해도 일어남.
image
를 클릭했을때와
image
를 클릭 했을때, 똑같이 적용됨.

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