rucksack's People
Forkers
etonix facybenbook dflynnso bsimser avatarchik krimevn belzecue revanaii vetlo artanic ratbytes tomasicg ghetaldus pettielein eclipseanu bladepup schlumpf2009 nguyenhien1311 theindiv mcconahey freedomfamilygames mudv587 xingyuzhe johnwheeler1 greenkakadu shoshiiran wesleywh xiaowangbaagain seaeast2warehouse cybersys zhi-zhang wembassyco melvimagi notyours180 khushalkhan83 xdieselx 66 cgroshkorucksack's Issues
Character
Is the Character class included in Rucksack or the General library? I cannot seem to find it in either repository.
Integrations window pointing to offline website
In Unity, go to Tools -> Rucksack -> Integrations, click the button. It still links to the old rucksack page that has been taken down.
Mirror
Hello,
Thanks for open sourcing this. Do you have any plans to release the mirror version as well?
unitypackage release
Would be nice to have a .unitypackage release file created. This could be manual or even automated against any code changes (if you're accepting PRs). Would be easier for people to use rather than having to download zips, dealing with submodules, etc.
General2
The General2 library is missing from the project.
State of Odin integration
The Odin integration has no documentation and a commented out code which should be removed oder fixed (i.e. Editor folder). I assume with the integration you are supposed to use ModularItemDefinition instead of UnityItemDefinition? Why are the supplied ItemActions relevant for this integration?
Also shouldn't there be an odin-based subclass for UnityEquippableItemDefinition as well? Keep in mind that this subclass should also be supported by the UMA integration.
Unity 2019.3 exceptions BetterScriptableObject
I get several exceptions/errors with Unity 2019.3. Top of callstack is marked fat.
[Exception] MissingMethodException: void UnityEngine.UnityAPICompatibilityVersionAttribute..ctor(string,string[])
MonoCustomAttrs.GetCustomAttributesBase() at <437ba245d8404784b9fbab9b439ac908>:0
MonoCustomAttrs.GetCustomAttributes() at <437ba245d8404784b9fbab9b439ac908>:0
Assembly.GetCustomAttributes() at <437ba245d8404784b9fbab9b439ac908>:0
DefaultSerializationBinder.RegisterAssembly() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.Serialization.DefaultSerializationBinder..cctor() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.Serialization.TwoWaySerializationBinder..cctor() at <36df1a84f4714997b4d3064932cfe35d>:0
BinaryDataReader.ReadTypeEntry() at <36df1a84f4714997b4d3064932cfe35d>:0
BinaryDataReader.EnterNode() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.Serialization.ComplexTypeSerializer`1[T].ReadValue() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.BetterScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() at /Plugins/Devdog/General2/Runtime/Serialization/BetterScriptableObject.cs:54
[Error] Expected TypeName, TypeID or UnnamedNull entry flag for reading type data, but instead got the entry flag: Invalid.
Devdog.General2.BetterScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() at /Plugins/Devdog/General2/Runtime/Serialization/BetterScriptableObject.cs:54
[Exception] IOException: An attempt was made to move the position before the beginning of the stream.
MemoryStream.Seek() at <437ba245d8404784b9fbab9b439ac908>:0
BinaryDataReader.SkipPeekedEntryContent() at <36df1a84f4714997b4d3064932cfe35d>:0
BinaryDataReader.ReadToNextEntry() at <36df1a84f4714997b4d3064932cfe35d>:0
BaseDataReader.SkipEntry() at <36df1a84f4714997b4d3064932cfe35d>:0
BinaryDataReader.ExitNode() at <36df1a84f4714997b4d3064932cfe35d>:0
BaseDataReader.SkipEntry() at <36df1a84f4714997b4d3064932cfe35d>:0
BinaryDataReader.ExitNode() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.Serialization.ComplexTypeSerializer`1[T].ReadValue() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.Serialization.Serializer`1[T].ReadValueWeak() at <36df1a84f4714997b4d3064932cfe35d>:0
UnitySerializationUtility.DeserializeUnityObject() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.BetterScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() at /Plugins/Devdog/General2/Runtime/Serialization/BetterScriptableObject.cs:54
[Error] Entry of type "PrimitiveArray" in node "_localizedStrings" is missing a name.
Devdog.General2.BetterScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() at /Plugins/Devdog/General2/Runtime/Serialization/BetterScriptableObject.cs:54
[Exception] InvalidOperationException: There are no nodes to pop.
BaseDataReaderWriter.PopNode() at <36df1a84f4714997b4d3064932cfe35d>:0
BinaryDataWriter.EndNode() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.Serialization.ComplexTypeSerializer`1[T].WriteValue() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.Serialization.Serializer`1[T].WriteValueWeak() at <36df1a84f4714997b4d3064932cfe35d>:0
UnitySerializationUtility.SerializeUnityObject() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.BetterScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize() at /Plugins/Devdog/General2/Runtime/Serialization/BetterScriptableObject.cs:59
[Exception] MissingMethodException: void UnityEngine.UnityAPICompatibilityVersionAttribute..ctor(string,string[])
MonoCustomAttrs.GetCustomAttributesBase() at <437ba245d8404784b9fbab9b439ac908>:0
MonoCustomAttrs.GetCustomAttributes() at <437ba245d8404784b9fbab9b439ac908>:0
Assembly.GetCustomAttributes() at <437ba245d8404784b9fbab9b439ac908>:0
DefaultSerializationBinder.RegisterAssembly() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.Serialization.DefaultSerializationBinder..cctor() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.Serialization.TwoWaySerializationBinder..cctor() at <36df1a84f4714997b4d3064932cfe35d>:0
BinaryDataReader.ReadTypeEntry() at <36df1a84f4714997b4d3064932cfe35d>:0
BinaryDataReader.EnterNode() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.Serialization.ComplexTypeSerializer`1[T].ReadValue() at <36df1a84f4714997b4d3064932cfe35d>:0
Devdog.General2.BetterScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() at /Plugins/Devdog/General2/Runtime/Serialization/BetterScriptableObject.cs:54
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