devdogio / inventory-pro Goto Github PK
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License: MIT License
Home Page: https://devdog.io
License: MIT License
Hi,
I am having an issue when creating a new item in 2019.3.0 f3.
This is where I have an issue. The importer/update system on unity never finishes updating... it keeps trying to import the new prefab file.
I don't see any errors or warnings from the DB.
I had this same issue with the depreciated version from the asset store, that is what led me here.
Thanks.
Im getting red text sayting the database is not connected when i connected it 20 timss, using unity 20201.11
There is no way to download it.
just a public thank you for making this asset open source
you sir are a superhero.
If this is to be a community-managed asset, we need more resources to help contributors get started, and guidelines for how this repository is to be managed.
Here is a short, but not all-inclusive list of things we should have:
Please add other things we may need in the comments below, as I am sure there is plenty I am not thinking of ๐
When using the Vendor and you got a full Inventory you can buy Items you already have in your Inventory (eG Sword from the Demo) even if there is no space for it. The Price is withdrawn from Player and the Item disappears from Vendor into Nirvana. Notification says "Inventory Full" and "Bought Sword for xx Copper"
When you got a full Inventory but dont got the same item in the Inventory this does not happen. Notification says "Inventory Full" and nothing happens.
I guess there needs to be a check if the Item is stackable or not and if buyamouunt + ownedamound exceeds max stack size.
There are several issues in the BitBucket repo linked to in the documentation that the community could start addressing.
https://github.com/jeffwidman/bitbucket-issue-migration can help facilitate moving issues over.
With the latest version of UMA 2 (2.1.0), I saw compilation errors in UMAEquippableInventoryItem.cs, in both the overlayLibrary and slotLibrary properties. To fix, use the following code snippet to set those values from the UMA PlayerManager:
private OverlayLibraryBase _overlayLibrary;
protected OverlayLibraryBase overlayLibrary
{
get
{
if (_overlayLibrary == null)
{
UMAContextBase contextBase = PlayerManager.instance.currentPlayer.GetComponent<UMADynamicAvatar>().context;
if (contextBase is UMAContext context)
{
_overlayLibrary = context.overlayLibrary;
}
}
return _overlayLibrary;
}
}
private SlotLibraryBase _slotLibrary;
protected SlotLibraryBase slotLibrary
{
get
{
if (_slotLibrary == null)
{
UMAContextBase contextBase = PlayerManager.instance.currentPlayer.GetComponent<UMADynamicAvatar>().context;
if (contextBase is UMAContext context)
{
_slotLibrary = context.slotLibrary;
}
}
return _slotLibrary;
}
}
Without hooking up to a UI canvas, can I still utilize Inventory collections and equipment slots/collection?
Where can I find archive for old releases? I have upgraded from U 5.52 to U 2017.4 LTS and I am receiving errors on unloading scene, causing the entire scene graph to get dirty, making me unable to restart the scene. I have bought the original product and the old website is dead.
When placing the general library and the Inventory pro folder under Assets/Devdog it gives 19 errors most of which are saying that interfaces have not been used.
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