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inventory-pro's Issues

Problem with new Item Creation.

Hi,

I am having an issue when creating a new item in 2019.3.0 f3.

  1. Open the Tools > Inventory Pro > Main Editor.
  2. Create a consumable item with default cube icon.
  3. Attempt to change the name or description of the consumable item.

This is where I have an issue. The importer/update system on unity never finishes updating... it keeps trying to import the new prefab file.

I don't see any errors or warnings from the DB.

I had this same issue with the depreciated version from the asset store, that is what led me here.

Thanks.

Red text

Im getting red text sayting the database is not connected when i connected it 20 timss, using unity 20201.11

this is not an issue

just a public thank you for making this asset open source

you sir are a superhero.

Need more contributor information

If this is to be a community-managed asset, we need more resources to help contributors get started, and guidelines for how this repository is to be managed.

Here is a short, but not all-inclusive list of things we should have:

  • Contributor getting started guide
  • Issue submission template
  • Pull request guidelines
  • Explanation of how we will handle different Unity versions (different branch per version?)
  • Explanation of asset versioning. How will we keep track of changes as we improve and fix?

Please add other things we may need in the comments below, as I am sure there is plenty I am not thinking of ๐Ÿ˜„

Paying for Items when no space in Inventory

When using the Vendor and you got a full Inventory you can buy Items you already have in your Inventory (eG Sword from the Demo) even if there is no space for it. The Price is withdrawn from Player and the Item disappears from Vendor into Nirvana. Notification says "Inventory Full" and "Bought Sword for xx Copper"
When you got a full Inventory but dont got the same item in the Inventory this does not happen. Notification says "Inventory Full" and nothing happens.
I guess there needs to be a check if the Item is stackable or not and if buyamouunt + ownedamound exceeds max stack size.

UMA integration errors

With the latest version of UMA 2 (2.1.0), I saw compilation errors in UMAEquippableInventoryItem.cs, in both the overlayLibrary and slotLibrary properties. To fix, use the following code snippet to set those values from the UMA PlayerManager:

    private OverlayLibraryBase _overlayLibrary;
    protected OverlayLibraryBase overlayLibrary
    {
        get
        {
            if (_overlayLibrary == null)
            {
                UMAContextBase contextBase = PlayerManager.instance.currentPlayer.GetComponent<UMADynamicAvatar>().context;
                if (contextBase is UMAContext context)
                {
                    _overlayLibrary = context.overlayLibrary;
                }
            }

            return _overlayLibrary;
        }
    }

    private SlotLibraryBase _slotLibrary;
    protected SlotLibraryBase slotLibrary
    {
        get
        {
            if (_slotLibrary == null)
            {
                UMAContextBase contextBase = PlayerManager.instance.currentPlayer.GetComponent<UMADynamicAvatar>().context;
                if (contextBase is UMAContext context)
                {
                    _slotLibrary = context.slotLibrary;
                }
            }

            return _slotLibrary;
        }
    }

IP archive

Where can I find archive for old releases? I have upgraded from U 5.52 to U 2017.4 LTS and I am receiving errors on unloading scene, causing the entire scene graph to get dirty, making me unable to restart the scene. I have bought the original product and the old website is dead.

Inventory Pro is giving errors

When placing the general library and the Inventory pro folder under Assets/Devdog it gives 19 errors most of which are saying that interfaces have not been used.

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